Is there a way to add to the max number of units you can have in your WE map? I am slimming down quest mobs now to finish the map but I'd really like to keep it the way it is.
So I have the quest item in my inventory.... How do I write a code so that I take said item and turn it in to the questgiver.
(this isn't a real trigger)
Event
Player 1 gives quest item to questgiver
Condition
Item is equal to (whatever is needed)
Action
Mark quest complete
Hero...
Anyone have a trigger that will still count quest items that are stacked in one slot? I tried making variables using item charges but I couldn't get that to work either. +Rep for your help.
Testing Might 3
Events
Unit - A unit Dies
Conditions
(Quests[2] is enabled) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to...
I have a quest to kill multiple targets. They are all in the same area. The quest code sems to work for 1 target type but not for multiples. Should I make the quests a (kill all creeps in a region) or is ther a way to make multiple targets work?
I can post my code if needed. I haven't...
THIS THREAD IS DEAD
Somehow I posted a question about the same code further in the forum. The new thread has a working code. Thank you: Bankde and TomTTT Find the fixed code in this post: http://www.thehelper.net/forums/showthread.php?t=158001
I made a kill quest following the code given...
I have a quest to find a stone and then bring it back to the questgiver. Everything works except the turn in. How do I make the item disappear and get the exp and cash? Here is what I have so far:
Thomas
Events
Unit - A unit comes within 50.00 of Thomas 0015 <gen>...
I have a JASS code that I got from one of these posts that make creeps respawn as random creeps of the same level. Here tis...
function Trig_RespawnCreeps_Test takes nothing returns boolean
return ( IsUnitEnemy(GetFilterUnit(), Player(PLAYER_NEUTRAL_AGGRESSIVE)) )
endfunction...
Map Initialization
Events
Map initialization
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light)
Player - Set Player 1 (Red) Current gold to 5000
Player - Set Player 1 (Red) Current lumber to...
I tried using the codes in the BagSys map and the backpack triggers as well but both give errors and become disabled on my map. It works just fine on theirs, so I cannot figure out what I am doing wrong. I've seen storage boxes on other peoples' maps but they are protected so I cannot see how...
I am very new to the editor and am having a couple issues. I want the game to be a 1 player RPG but everytime I try to save my progress, the editor makes start points and centers for 3 other players. I also designed a town and the villigers don't appear when I test the map or when I play it in...