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  1. feistaghelm

    maximum units?

    Is there a way to add to the max number of units you can have in your WE map? I am slimming down quest mobs now to finish the map but I'd really like to keep it the way it is.
  2. feistaghelm

    help with item code

    So I have the quest item in my inventory.... How do I write a code so that I take said item and turn it in to the questgiver. (this isn't a real trigger) Event Player 1 gives quest item to questgiver Condition Item is equal to (whatever is needed) Action Mark quest complete Hero...
  3. feistaghelm

    stacked quest items problem

    Anyone have a trigger that will still count quest items that are stacked in one slot? I tried making variables using item charges but I couldn't get that to work either. +Rep for your help.
  4. feistaghelm

    item drop

    People are trying to fix the code that was posted here. The code is now the 6th post in the thread.
  5. feistaghelm

    code question

    Testing Might 3 Events Unit - A unit Dies Conditions (Quests[2] is enabled) Equal to True Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Owner of (Killing unit)) Equal to...
  6. feistaghelm

    region vs. multiple target

    I have a quest to kill multiple targets. They are all in the same area. The quest code sems to work for 1 target type but not for multiples. Should I make the quests a (kill all creeps in a region) or is ther a way to make multiple targets work? I can post my code if needed. I haven't...
  7. feistaghelm

    quest help

    THIS THREAD IS DEAD Somehow I posted a question about the same code further in the forum. The new thread has a working code. Thank you: Bankde and TomTTT Find the fixed code in this post: http://www.thehelper.net/forums/showthread.php?t=158001 I made a kill quest following the code given...
  8. feistaghelm

    Quest almost done.

    I have a quest to find a stone and then bring it back to the questgiver. Everything works except the turn in. How do I make the item disappear and get the exp and cash? Here is what I have so far: Thomas Events Unit - A unit comes within 50.00 of Thomas 0015 <gen>...
  9. feistaghelm

    creeps

    I have a JASS code that I got from one of these posts that make creeps respawn as random creeps of the same level. Here tis... function Trig_RespawnCreeps_Test takes nothing returns boolean return ( IsUnitEnemy(GetFilterUnit(), Player(PLAYER_NEUTRAL_AGGRESSIVE)) ) endfunction...
  10. feistaghelm

    building a Tavern

    Map Initialization Events Map initialization Conditions Actions Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Light) Player - Set Player 1 (Red) Current gold to 5000 Player - Set Player 1 (Red) Current lumber to...
  11. feistaghelm

    Tavern trouble

    please delete this the code was in both JASS and GUI so it was bad lol
  12. feistaghelm

    Storage issues

    I tried using the codes in the BagSys map and the backpack triggers as well but both give errors and become disabled on my map. It works just fine on theirs, so I cannot figure out what I am doing wrong. I've seen storage boxes on other peoples' maps but they are protected so I cannot see how...
  13. feistaghelm

    basic designs

    I am very new to the editor and am having a couple issues. I want the game to be a 1 player RPG but everytime I try to save my progress, the editor makes start points and centers for 3 other players. I also designed a town and the villigers don't appear when I test the map or when I play it in...
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