Well i usually don't have any problems making save/load but this ones being a bitch!
I try to enable it and it keeps saying "Not all parameters have values"
BUT THEY DO
ARRRRFGH LOL
Help please
I trying a new way to build the load Much less gui and no jass :D
Ayway thanks in advance
I'll be...
This lags like a bum DOSEN"T LEAK.??
Sliding Copy
Events
Time - Every 0.01 seconds of game time
Unit - A unit Is issued an order targeting a point
Conditions
Actions
Unit - Make (Triggering unit) face (Target point of issued order) over 0.01 seconds...
I have an array with like 50 varables and i wana clear all them but clearing them all one by one is annoying and pisses me off anyway to clear all of them?call RemoveLocation(udg_Ultie[6])
like i want call RemoveLocation(udg_Ultie[all of them])
Any way to do that.
Ok Post problems that i will try to answer
Ok this is my second attempt at making a help thread.
*post any problems stuff with triggers which i can help you with.
Just a couple of common problems:
SLIDING (either use Aceharts or this:)
SLIDE
Events
Time - Every 0.01...
Leak Check says i haven't removed the varable...
TURN
Events
Unit - A unit Is issued an order targeting a point
Conditions
Actions
Set TURNING[(Player number of (Triggering player))] = (Target point of issued order)
Unit - Make (Triggering unit) face...
this doesn't leak well thats what all those programs that find leaks say::D >.<
SLIDE
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set FROG = (Position of Footman 0000 <gen>)
Set SLIDE = (FROG offset by 7.00 towards (Facing of...
Someone fix these leaks please.
Slide
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Set SLIDE = ((Position of Footman 0000 <gen>) offset by 7.00 towards (Facing of Footman 0000 <gen>) degrees)
Unit - Move Footman 0000 <gen>...
How do i cancel construction of a unit with a trigger???
aura power
Events
Unit - A unit Begins an upgrade
Conditions
(Unit-type of (Constructing structure)) Equal to Sim Aura.
Actions
If (All Conditions are True) then do (Then Actions) else do (Else...