I really, really want some new tags.
IMO we desperately the tags from www.wc3campaigns.net. These incluse:
[Jass] - Syntax Highlighting of Jass code
[Trigger] - Simulates the GUI environment by formatting your code and created the appropriate icons.
[Hidden] - Allows you to hide a segment...
The Inter-Azeroth Water Polo League
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Welcome to the Inter-Azeroth Water Polo League, famed Azeroth wide for it's speed and brutality. I'd like to invite you all to participate in this faced paced game for a chance at glory and fame...
I asked in Blizzards thread about things you want in the map editor for a function Hide Unit for Player. I was informed that it was possible using:
if GetLocalPlayer() == (player for whom to hide) then
unit - hide unit
But will that work without causing desyncs, etc.
I have two triggers that summons a pattern of flame(in a 8 armed spiral pattern) and moves them to follow my hero. My problem is the variable spinpoints[0] isn't setting it self in the Spin trigger. This means the ability will not do anything the first time and the other will create the flames...
Can you save the level of each spell a hero has without knowing what spell it is?
For instance, I have a large RPG with 40+ heros. Instead of having if/thens to compare what hero you have and then what abilities he has and the levels, can you get the level of an ability in a slot(X = 0, Y = 2).
I want to make it so a unit appears as though it is under another players control.
It would still be selectable and it would be your color. You couldn't order it, but it would be attackable and still able to follow order's given by triggers.
This trigger doesn't work at the moment. If I remove the local variable declarations it does. Why?
Psychokenesis
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Psychokenesis
Actions
Custom script: local...
I decided to make a post about a useful script. Korolen wrote this script in Python a while ago. It extracts the data from the war3map.w3e and creates a custom minimap. Here are his two main posts about it:
And the link to the script...
For some reason I've been unable to get 'Unit - Damage - Damage Area' to do anything. The maps compiles and plays fine but for some reason the units just don't get damaged. Any suggestions?
How can you get the damage dealt to a unit? This is actual damage dealt to the unit including armour. e.g. HP loss.
Or the damage an attack does to a unit(actual HP loss).
This trigger is causing my map to have a fatal error:
No Nenad that isn't it. I have used Trigger - Turn off (This trigger) frequently and that doesn't crash it.
Merchant
Events
Unit - Villager (Male) 0115 <gen> Is selected
Conditions
Actions
Trigger - Turn off...
Last night I saved my map and bamn WE crashed. All the edited stuff for my map was in a folder it created called TEMPXXXXX(X's are random numbers) so I managed to reimport them and save all the work I had done. But now WE crashes everytime I save so I have to reimport stuff heaps now. Which is a...
How do you unpolymorph a unit?
I've tried purging them, removing the buff and removing the status effect as well as combinations of those.
How do you do it?
In my map I have 3 units. A Summon, a Hero and a Dummy Caster. The Summon has Locust(untargetable), Endurance Aura, and Cloud(it autochannels it). My hero can summon the Summon every 35 seconds and they last for 120 seconds. When I cast my heros ultimate I want flames to appear over every Summon...
Evasion/Miss Aura and Other Ability
I want to create a aura around a unit that gives enemies a chance to miss.
This unit would be summoned, stationary and would have a duration of 120sec.
I tried getting a dummy unit to cast smokescreen but that didn't work.
Anyone have any ideas?
I...
What do some of the fields in Targets allowed mean?
I've got a list of the ones that I think understand but could someone clarify if I've got those right?
Air - can only target all air units(units with movement type ground)
Alive - can only target alive units(units that are non...