> you can replace the system with slides instead of issueing a movement order
Yeah, the slide was originally what I intended. But after seeing that I couldn't cast anything while "sliding", I changed it to issue movement order, and it still didn't work.
> You probably will need to use...
Movement System
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
For each (Integer B) from 1 to GLOBAL_NumberOfHeroes, do (Actions)...
Weep, your new trigger still doesn't work as it should. y was still added, whether or not the unit has x.
vypur85, your trigger didn't work too. When my unit doesn't have x in its original form, this happened:
When I clicked on my ability, y was added for a moment, but disappears after I have...
> What kind of ability is X, unit or hero?
x is a hero ability. y is a unit ability.
> Do both forms of the unit have it by default? (That is, does the unit retain X after morphing without the trigger?)
Yeah, it does without the trigger. However, that isn't my intention.
Sorry to say once again, this didn't work.
Again, the ability y was added, regardless or not if the original unit has x.
However, Weep, I would like to question you on this point:
Then - Actions
Unit - Add Y to (Triggering unit)
Unit - Set level of Y...
Right, I'm kind of a noob if you would excuse me.
Anyway, I've made this:
trigger 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Metamorphosis
Actions
If (All Conditions are True) then do (Then Actions) else...
Nope, still didn't work. y was added at all, regardless or not if x was level 1 or 100.
My current code:
spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Metamorphosis
Actions
If (All Conditions are True)...
Nope, it doesnt work. For some reason regardless or not i have the ability x, y still appears. My main purpose was to put y the same level as x. But in this case, even when I did not have x on the old unit, the new unit still has y.
Hello, this is not a problem, but rather a 'how?' thread.
You see, my old unit has this ability x, but my new unit has the ability y.
y replaces x when the unit has morphed.
x and y are both supposed to have the same level.
But how do I make it that way?
Alright! Thanks much (:
EDIT:
Just wondering, does any variable reference remain onto the new unit once morphed? For instance, if the old unit is referred to by a variable OldUnit, does any action involving OldUnit still work if the unit has morphed?
Just a little problem I have here, no triggers or anything.
Thing is, when I tried to 'morph' into my other unit, there was a long delay (probably about 3-4 seconds). During that delay, my morph animation would play, and after that period, I would finally morph.
The same applies when my...
Hello, I have a problem with colorings.
In the Object Editor, I used this:
|cfff0202Type: Offensive Damaging|nDamage = (Max energy + Current energy) / 4|r|n|n|cf949596Getsuga Tensho fires concentrated energy blasts from the tip of the blade in the shape of waves or a crescent moon or in a...