Movement System
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
For each (Integer B) from 1 to GLOBAL_NumberOfHeroes, do (Actions)...
Hello, this is not a problem, but rather a 'how?' thread.
You see, my old unit has this ability x, but my new unit has the ability y.
y replaces x when the unit has morphed.
x and y are both supposed to have the same level.
But how do I make it that way?
Just a little problem I have here, no triggers or anything.
Thing is, when I tried to 'morph' into my other unit, there was a long delay (probably about 3-4 seconds). During that delay, my morph animation would play, and after that period, I would finally morph.
The same applies when my...
Hello, I have a problem with colorings.
In the Object Editor, I used this:
|cfff0202Type: Offensive Damaging|nDamage = (Max energy + Current energy) / 4|r|n|n|cf949596Getsuga Tensho fires concentrated energy blasts from the tip of the blade in the shape of waves or a crescent moon or in a...
My code in [WC3] tags:
The same code in [CODE] tags:
(What's wrong with the spoiler tags?)
This is my spell. What's it is supposed to do, is, once the spell is casted, the caster will rise to 500 flying height, where it will then create a unit. The unit and the caster will then come down...
Finding Correct Import Paths
by Ryuu
What is this?
This a tutorial about import paths. In this tutorial, you'll basically learn how to find the correct import paths when importing using the Import Manager.
Why do we need to find correct import paths?
Normally, files imported into the map using...
Hey all ! I have this spell.
This trigger initializes the spell:
hitsugaya shikai
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shikai (Hitsugaya)
Actions
If (All Conditions are True) then do (Then Actions) else...
Hello all, I have been absent for quite some time ..
But now I'm back !!
And as always, I seem to have a problem.
In the Import Manager, I can't export files.
I used 'Export all files', and it came out a window asking me where to save the files to. So I chose the location, and clicked on...
Well its a straightforward problem:
my creeps die upon creation.
And I have a natural powerful instinct its got something to do with this lines:
All Players
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
If (All Conditions are True) then...
Just a minute before I created this thread I was insulting myself and thinking how 'noobish' I was.
Well thing is I just couldn't find out how to display a dialog to all players that is MUI and such..
Cause You see, you could make a dialog display to one player just like that:
New or Load...
I will try my best to explain my problem.
Thing is, after 25 seconds of when every player selects his/her hero, creeps will be spawned and will move to 4 different paths.
Each path involves 3 different regions (so as to not have any bugs) but the last region for every path is the same.
My map...
Hello, I have a problem.
I followed the guide on this page, quite nicely, and I got to the end easily.
However it doesn't work as I expected.
I used a 'Locusted' Peasant unit with a small Frog model for the unit that is going to buy the hero.
I placed it very near to the Tavern, but it...
My CD drive is not working .. its so irritating.
The problem is it doesn't read any CDs inserted in.
It has no LED light when you insert CDs or eject it.
But if you right-click on the drive in My Computer, and you select Eject, it does eject.
However if I placed a disk inside nothing...
I've died out again.
Worse, my spells don't work again.
So you think that is the worst?
This is the worst:
I've no longer had the knowledge to make a spell.
I don't even have the knowledge about angles and stuff but I do have a question here regarding two separate spells of the same type.
The...
This does nothing:
function AttackEffects takes nothing returns nothing
local real x=GetUnitX(GetTriggerUnit())+20000.*Cos(GetUnitFacing(GetTriggerUnit())*bj_DEGTORAD)
local real y=GetUnitY(GetTriggerUnit())+20000.*Sin(GetUnitFacing(GetTriggerUnit())*bj_DEGTORAD)...