just use wind walk with 300 second Transition Time with no invisible. It worked!
note:yea i know i just reply an old post but just incase if anyone passes through this post and need this guide.
search for "Sphere" in the Abilities in Object Editor
Set:
Art - Missle Art = [None]
Art - Missile Speed = [0]
Art -Target = [Effect you want]
Art - Target Attachment Point = [left,hand]
Art - Target Attachment Point = [right,hand]
Art - Target Attachments = [2]
after that,search...
Go to "Advance" above the map editor and click on "Gameplay Constants".
scroll down until you see "Techtree - Dependency Equivalents - Hero".Just put your heroes there and done.
Just remember to put trigger to limit hero to 1.
Player Group - Pick every player in (All players) and do (Action)...