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  1. V

    Set[x][name] trigger

    Uhm, the footman is an hero, the horse is not
  2. V

    Set[x][name] trigger

    Uhm.....i made it and it's QUITE working.....i'll add a screenshot, later, to explain myself better
  3. V

    Set[x][name] trigger

    And another question: i'd like to have an hero that can mount on an horse, and becoming a knight instead of a footman, and then dismount, and continue to be a footman. Is that possible? If so, how? Thanks!
  4. V

    Set[x][name] trigger

    I'll try to explain better what i need is that people will write with the name they choose only when they type the number they choose before the message. to make an example....I type set1Joe Now, if i type 1 hi, the message will show up as: Joe: hi if i don't type 1 before the message, it...
  5. V

    Set[x][name] trigger

    Pratically, what i need is: a command that is set[x][name] where x is a number between 1 and 9, and name is the name that you chose. Basically, i want that, after you typed this command in-game, unless you type the number between 1 and 9 you choose before the message, you'll speak in OOC (out...
  6. V

    Set[x][name] trigger

    Hi, i'd like to have, in my map, a chat system like the one in sotdrp. If possible, i would like to use numbers from 1 to 9 for it. Any help will be greatly appreciated. Also, i am in need of another trigger, but i'll ask it later, cause it's a little complicated to explain, and it...
  7. V

    Share control.

    Nevermind I created that trigger, it works, thanks a lot
  8. V

    Share control.

    I made the variable, but how to make the value? And by the way, the ally panel should be visible in non online games, too, as far as i know
  9. V

    Share control.

    Well, i activated all the options in the ally properties menu, but the panel's still disabled and well, i can't find that variable lol...
  10. V

    Share control.

    do i have to create 'tempgroup' variable and its related value? 'Cause i can't find them
  11. V

    Share control.

    My intention was making so that when i select some units (heroes, units, and such), if i write, let's say, -play death they start playing death animation. But i can't figure out how to make this....I'm pretty noob at triggering, up to now i only made very basic ones And i have another...
  12. V

    Share control.

    and the animation thing is an ''if-then'' right?
  13. V

    Share control.

    Mmh....and what about a command that make the selected units play the ''death'' animation? I think there already is something similar in some hs loap
  14. V

    Share control.

    How to set ally priorities, then? And another question....how to make bodies NEVER disappear? I only managed to delay the time required for them to disappear, but i'd like if they remained forever
  15. V

    Share control.

    The share control option, in the ally panel, is disabled. How could i possbly enable it? Thanks
  16. V

    [question] permanent bodies

    thanks, you both, i'll try both suggestions :D
  17. V

    [question] permanent bodies

    Just wondering.....is there a trigger to make the unit's corpses permanent, so that they won't disappear?
  18. V

    Ally System

    Uhm, that doesn't work :/ edit: now it works, dunno why it didnt work, but nevermind o0 THANK you very much :) edit2: mmh.....when i launch TEST OF THE MAP the triggesr don't work, but if i play the map as a skirmish, they do.....weird....
  19. V

    Ally System

    Uhm, thanks very much, but i can' find ''Player - A Player types a chat message containing -ally all as an exact match'' event :| well, it only works for specific players (such as player (red), player (blue) and such...), i don't know how to make EVERY player with only one event mmh, oh...
  20. V

    Ally System

    Hello guys! I have followed this tutorial http://www.thehelper.net/forums/showthread.php?t=55197 which i think is EXTREMELY useful... but.....i have a map with 12 players, and now i need an ''ally all'' command as well..in the tutorial is not explained how to do it, so i ask...
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