Yea just base the unit off the Peon, then you can change the model and everything. Switch back and forth between Acolyte and your Acolyte to make sure you get everything exact.
That's just the undead builders way of building is summoning units. Create a unit based off another worker, say Human if you want to be able to have multiple workers working on 1 building. Or even or where you go inside the building.
That's what I'm saying though, I got players 1-2, then 4-7. I skip 3 because I require the colors of Red, Blue, Purple, Yellow, Orange, and Green. So what you're saying is if it reads 1-6 then the triggers I want to be active for Green simply wouldn't work.
Could I simply put 1-7, and ignore 3?
Ok, I'm understanding this now. But one other quick, related question was that if I have the 6 players, and use integers for their player number, but the players in the Player Properties active are 1, 2, 4, 5, 6, 7... Will it count 4, 5, 6, 7 as 3, 4, 5, 6?
@skyblader: I'm just trying to figure the Integers out as I go. Do I need to predetermine a variable for such, or do I just go with a loop. Like For Each (Integer A) from 1 to 6, do (Do nothing)? The part with just the second player I get.
@Ryushi: I'm guessing that's to add onto, skyblader's...
So I'm trying to make a trigger that goes as such:
- If player (Red, etc...) enters a region and there is no other player/NH there (I have 6 players), he/she will gain control of that "Territory", gaining more income.
- If player (Red, etc...) enters a region and there is another player/NH...