Tauren Strike
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Tauren Strike (Tauren)
Actions
Unit - Move (Triggering unit) instantly to (Position of (Target unit of ability being cast))
Animation -...
is it possible for me to select absolute number for example, 1, 2, 4, 7, 9, in the trigger trigger?
just like what [For Integer] works.
Only if it is possible.
For each (Integer A) from 1 to 15, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Hostile_Spawn_Region[(Integer A)] owned by Neutral Hostile)) Equal...
i need to know how can we change the icon multiboard when we choose a hero just like in DotA?
what i can think is, to make a trigger(a very long trigger) that change the icon when a player choose a hero.
but, how can it be done in only a few lines?
zzz
I've make it possible for players in my map to change his/her hero. the question is, how can the previous hero stats( gained from tome ) to be "inherited" by the new hero?
i created a skill that let's a hero to summon a Power Generator. when the Power Generator is summoned, it doesn't show the timer bar(the blue expiring timer bar).
is it because it is a building?
How to change channeling spell like rain of fire, stempede, starfall and much more to normal spell where the caster only uses a short period of time casting it and can continue doing what it suppose to do while the spell, still continues until it expires.
How to change channeling spell like rain of fire, stempede, starfall and much more to normal spell where the caster only uses a short period of time casting it and can continue doing what it suppose to do while the spell, still continues until it expires.
What are the target attachment available in world editor and unit animation list?
Everything in world editor that is connected to these things are entered as string(we can't simply choose).
When a hero killed
killed
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All allies of (Owner of (Triggering unit))) the text: Your Hero will be r...
If (All Conditions are True) then...