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    Controlling Hero's Spells

    Dear all, I wish to ensure that in order to learn a particular level for a certain spell, the hero must reach specific levels first. Much clearer with this example: To learn Level 1 of Spell X, hero must be at least level 1; to learn level 2 of Spell X, hero must be at least level 3; L3 of...
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    A Simple Question

    Dear all, I need to make a unit (which is initially a "Campaign Unit" and cannot be "trained" with any structure) to be "train-able" via a structure eg. Tauren's Totem. How do I go about doing that, including customising the icon of the unit when the player clicks on Tauren's Totem ? Thanks !
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    Please Help with Important Trigger Problem

    Dear all, I need to create a trigger for a computer player which will ask his Barracks to IMMEDIATELY train a particular unit (knight), and MOVE that unit to a particular region (Region X) WHENEVER there are less than 2 of that unit(knights) in Region X; AND most importantly STOP the training...
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    Please help with trigger problem !

    Dear all, I need to create a trigger (for computer player) that starts off when a unit (Captain) dies. Once it starts, whenever there are lesser than 2 knights in Region "FrTopDefAct", the Barracks will train one knight and order the trained knight to move to the centre of Region "FrTopDefAct"...
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    Please Help with Trigger Problem

    Dear all, I have a computer player's base set up, with units placed to defend certain chokepoints. The trigger I am using, creates x number of computer units in an area, then sends this unit to attack the "human player base". However the problem I face is this: because there are already...
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    Please help ! How to play with AI ?

    Dear all, how do I play my maps as "free-for-all" or "melee" with AI players ? Thanks !
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    Help with Defence

    Dear all, how do I make the computer units defend an important structure or area ? ie, every time enemy units are near the important structure/area, the AI will send all nearby units to defend it. Thanks !
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    Please help !

    Dear all, 1) Anyone has the "Invisibility Spell" of Stealth Assasin in DOTA ? The spell renders the unit invisible by default until it attacks, after which it will regain invisibility following a short period of time. 2)How do I use these brilliant custom spells that other users have designed...
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    Please help with 2 questions

    Dear all, 1)How do I use the spells of DOTA heroes in my campaign ? (I tried to open DOTA map using my world editor but cannot do so) 2)How do I make units appear larger (eg. one rifleman larger than the other rifleman)? Thanks !
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    How to make units patrol as a group instead of separately?

    Hi all, I have a group of multiple units which have different move speeds. How do I order them to PATROL TOGETHER as a group(ie, follow the movement speed of the slowest moving unit) instead of patrolling individually ? Thanks !
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    How to make "unit spell" appear as icon in units spell inventory ?

    Hi all, how do I make a "unit spell(eg. AOE damage(Goblin Mine)" appear as an icon in units spell inventory(ie, just like any other spell that is at the bottom right corner of all units, where u click to cast spell) ? is it by editing the "Art" portion of the spell ? Can someone please teach me...
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    Need help with new spell ! thanks !

    Hi all, i need to make a spell(passive) in which the unit(who has the spell), will cause 250 damage to surrounding units within radius x, WHEN IT DIES. I need the spell to appear in the unit's inventory, so if i use triggers to achieve the effect, i won't be able to make the spell appear in the...
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    DOTA skills editor

    Hi all, does anyone have all/some of the DOTA skills available in the ability editor ? eg. a map with all the DOTA abilities included, that can be modified...Please reply ! thanks so much !!
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    Help please !

    Hi all, I have 2 questions: 1) I wish to make a spell similar to the "caustic liqour" spell of SAND KING in DOTA, ie, a passive spell which causes damage to surrounding units when that unit with the spell dies. May i know how to do it ? 2) I wish to make one of my UNIT(not HERO) immune to the...
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    Help needed with Spell

    Hi all, I want to make a spell that has a similar appearance/animation as the spell "burning oil" : it is targeted to a unit but affects other units a certain AOE. What the spell does is the following : to reduce the attack by x, armour by y, slows the unit for t seconds and decreases z...
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    How to loop a trigger ?

    Hi all, I have created this trigger to let a building train a unit(eg. grunt) and move the trained unit to a particular area (eg. region A), with the condition being that "the player owns less than 8 grunts in region A". i want this trigger to LOOP, ie, the training of units continue on and...
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    Trigger to train units that protects area

    Hi all, I need to create a trigger(for the computer-controlled player) that goes like this : when the human-controlled player has at least 1 unit in a particular region (eg. region 1), the computer will train a unit, eg. raider, from a particular barracks every x seconds, then send that unit to...
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    How to adjust "standing" spells ?

    Hi all, some spells require the caster to stand still and not do anything when casting the spell, eg. Tranquility, Rain of Fire, Cloud etc. In these spells, once I move the caster, the spell automatically stops. Is there any way I can modify them so that that the spell once cast, will still...
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    Adding Abilities to Units Trigger

    Hi all, I want to add a HERO ability to a particular unit, eg. ALL raiders, whether initially present on the map or later produced in-game. However, in the Trigger "adding ability" to a unit, I can't find the correct event....Please help me ! Thanks !
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    Problems with letting a UNIT acquire a HERO spell

    Dear all, I am creating a custom unit from a UNIT-based unit and not a HERO-based unit, for example, a knight. I need it to acquire certain hero spells BUT there are only 2 relevant columns in object editor when i click that new unit i've created : ABILITIES : DEFAULT ACTIVE ABILITY and...
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