Dear all,
I wish to ensure that in order to learn a particular level for a certain spell, the hero must reach specific levels first.
Much clearer with this example: To learn Level 1 of Spell X, hero must be at least level 1; to learn level 2 of Spell X, hero must be at least level 3; L3 of...
Dear all,
I need to make a unit (which is initially a "Campaign Unit" and cannot be "trained" with any structure) to be "train-able" via a structure eg. Tauren's Totem. How do I go about doing that, including customising the icon of the unit when the player clicks on Tauren's Totem ?
Thanks !
Dear all,
I need to create a trigger for a computer player which will ask his Barracks to IMMEDIATELY train a particular unit (knight), and MOVE that unit to a particular region (Region X) WHENEVER there are less than 2 of that unit(knights) in Region X; AND most importantly STOP the training...
Dear all,
I need to create a trigger (for computer player) that starts off when a unit (Captain) dies. Once it starts, whenever there are lesser than 2 knights in Region "FrTopDefAct", the Barracks will train one knight and order the trained knight to move to the centre of Region "FrTopDefAct"...
Dear all,
I have a computer player's base set up, with units placed to defend certain chokepoints. The trigger I am using, creates x number of computer units in an area, then sends this unit to attack the "human player base".
However the problem I face is this: because there are already...
Dear all,
how do I make the computer units defend an important structure or area ? ie, every time enemy units are near the important structure/area, the AI will send all nearby units to defend it.
Thanks !
Dear all,
1) Anyone has the "Invisibility Spell" of Stealth Assasin in DOTA ? The spell renders the unit invisible by default until it attacks, after which it will regain invisibility following a short period of time.
2)How do I use these brilliant custom spells that other users have designed...
Dear all,
1)How do I use the spells of DOTA heroes in my campaign ? (I tried to open DOTA map using my world editor but cannot do so)
2)How do I make units appear larger (eg. one rifleman larger than the other rifleman)?
Thanks !
Hi all, I have a group of multiple units which have different move speeds. How do I order them to PATROL TOGETHER as a group(ie, follow the movement speed of the slowest moving unit) instead of patrolling individually ?
Thanks !
Hi all,
how do I make a "unit spell(eg. AOE damage(Goblin Mine)" appear as an icon in units spell inventory(ie, just like any other spell that is at the bottom right corner of all units, where u click to cast spell) ? is it by editing the "Art" portion of the spell ? Can someone please teach me...
Hi all, i need to make a spell(passive) in which the unit(who has the spell), will cause 250 damage to surrounding units within radius x, WHEN IT DIES. I need the spell to appear in the unit's inventory, so if i use triggers to achieve the effect, i won't be able to make the spell appear in the...
Hi all, does anyone have all/some of the DOTA skills available in the ability editor ? eg. a map with all the DOTA abilities included, that can be modified...Please reply ! thanks so much !!
Hi all, I have 2 questions:
1) I wish to make a spell similar to the "caustic liqour" spell of SAND KING in DOTA, ie, a passive spell which causes damage to surrounding units when that unit with the spell dies. May i know how to do it ?
2) I wish to make one of my UNIT(not HERO) immune to the...
Hi all, I want to make a spell that has a similar appearance/animation as the spell "burning oil" : it is targeted to a unit but affects other units a certain AOE. What the spell does is the following : to reduce the attack by x, armour by y, slows the unit for t seconds and decreases z...
Hi all, I have created this trigger to let a building train a unit(eg. grunt) and move the trained unit to a particular area (eg. region A), with the condition being that "the player owns less than 8 grunts in region A".
i want this trigger to LOOP, ie, the training of units continue on and...
Hi all, I need to create a trigger(for the computer-controlled player) that goes like this : when the human-controlled player has at least 1 unit in a particular region (eg. region 1), the computer will train a unit, eg. raider, from a particular barracks every x seconds, then send that unit to...
Hi all, some spells require the caster to stand still and not do anything when casting the spell, eg. Tranquility, Rain of Fire, Cloud etc. In these spells, once I move the caster, the spell automatically stops. Is there any way I can modify them so that that the spell once cast, will still...
Hi all, I want to add a HERO ability to a particular unit, eg. ALL raiders, whether initially present on the map or later produced in-game. However, in the Trigger "adding ability" to a unit, I can't find the correct event....Please help me ! Thanks !
Dear all, I am creating a custom unit from a UNIT-based unit and not a HERO-based unit, for example, a knight. I need it to acquire certain hero spells BUT there are only 2 relevant columns in object editor when i click that new unit i've created : ABILITIES : DEFAULT ACTIVE ABILITY and...