Changed my mind, it doesnt work now...
It worked when i tested it before but now its really wierd.
Right now i always get teleported to region 1 even though i got 1 region / team and 3 teams and tried all teams.
Before i got teleported to region 1 after i removed that region entirely for the...
Ok, thanks.
Hard to find many ability that suits so good, isnt it possible to use the same ability over and over and just change something? Right now they are based on thunderclap, quite much work if i need to take something like avatar and change it similar to thunderclap to use it.
Tried...
Im trying to make a unit called Tannery with 3 buttons: Craft Coat, Craft Boots, Craft Gloves.
I made everything for it but it always craft the last item.
Tannery Craft Coat
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to...
Got it to work.
Changed so i dont check on player but instead i check on color.
Select Hero 1 Alchemist
Events
Unit - A unit enters Hero 1 Alchemist <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Select A Hero
Actions
If (All Conditions...
Same problem in LAN, didnt try with players only computers but it need to work without players or people will spawn at same area if teams are half full also.
Dunno why i didnt see that OR, ye it is better to use it.
And better to put if/then/else like you said for those ye, since every if doesnt have to run then.
I tried putting me alone at various spots and to put 4 computers in first team and then put myself on 5th spot and try map but didnt...
I wasnt able to make axe work yet with attack button. If i use Eat Tree ability it will be same as the other idea i was thinking about right? I make a ability and when its cast a trigger check if a axe is in inventory and if so it attacks the tree, right? Or will i use that one differently...
Yes, that sounds good.
I can use the tooltip also, just tried messing around with it abit more and using tooltip it looks different than how i usually see it, normally its more like its a requirement to buy (even though you wont buy it from there just look) not just a text. But just a text...
Gotta see if i can set attack 2 to cut trees and attack 1 to not do it then, and activate it with item.
Refer to a unit about decreasing health / mana you mean i will do like this?
set variable = specific unit current health
variable -= decrease value
set specific unit health = variable
Just...
Thanks for replys, they helped. Fixed the memory leak and will fix my randoms to 1 condition each soon.
I got some more things i been thinking about.
How do i make it possible to attack a tree only when i got a axe equipped?
Attack 1 targets allowed - Tree
That one allows me to attack...
Thank you for replys.
Implemented it and works great. Managed to get units to roam around also :)
I tried to optimize it also, can you tell me how you think it is?
Unit groups
Points
Units (that isnt used for anything anymore)
Special Effects
Mainly said those in the optimization...
Sorry for long post :P
I am trying to make a map similar to wilderness survival / troll tribes maps.
Started today and managed to do camp fire, cooking, crafting items, hero selection, random item spawns in regions with max item cap etc. Im surprised how easy it is but since im new to this...