I need the icon of the Circle of Power (ReplaceableTextures\CommandButtons\BTNCOP.blp) in a version which would allow it to work well as a resource icon (see UI\Feedback\Resources\ResourceGold.blp as a reference).
<- looks crappy, doesn't it?
I bet you get what I mean.
"You might not like that. You might be very cynical about that. Well, f**k it, I don't care what you think. I'm trying to do the right thing."
"I'm tired of Republican-Democrat politics. They can take the job and shove it. I come from a blue-collar background. I'm trying to do the right thing...
judgement bells, herding us together
winding up the gates of freedom
winding up the gates of life
their life
they lock us out
us, the dogs
that's what they call us
are we animals?
are we slaves?
judging us for sins we never would commit
breaking us, crushing our...
Flowers I see
Walls of concrete
Streets and the young
Light of a setting sun
Blisters my feet
When the greatness of life takes me
Smiling, I marvel
Amazed, I pray
Godlike is life
Purposeful dive
Into butterfly day
Although all we are yet is larval
Beauty touches and
Touches my...
Ever wish you had your own personal makeup artist? That dream could soon be a reality with a computer that scans your face and suggests the perfect personalized makeup combination.
The technology, showcased at CeBIT, the world's biggest high-tech fair, takes a 3D image of your face and measures...
"The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID -- that is, their real-life first and last name -- with the option to also display the name of their primary in-game character...
A simple team library. Will not set teams in the lobby!
API
Both player and team are of type int!
PlayerSetTeam( player, team )
TeamCreate() -> team
TeamSetAlliance( team, relation, allianceSetting )
PlayerGetTeam( player ) -> int
PlayerGetTeamGroup( player ) -> playergroup...
A simplistic indexing library. Please use this together with an interface, don't use these functions directly.
API
SUI_GetUnitIndex( u ) -> int, Gets a unique index for every unit. If the unit previously had none, a new one will be allocated.
SUI_GetUnitByIndex( i ) -> unit, returns a unit...
A simplistic interface for unit indexing systems. Will be expanded once there are more systems with more features.
Please don't use any indexing systems directly, always use an appropriate interface!
API
UnitGetIndex( u ) -> int, change this to return the value of a function from a unit...
Looking at the Ntve lib, EventPlayer() is actually an event response to a huge number of unit events, like "Unit Uses Ability". I guess hence that it would actually return the owner of the EventUnit.
Just putting this since I always used [/JASS]GetOwningPlayer( GetTriggeringUnit() )[/LJASS]...
Well yeah my mom works for Novell and had a couple of talks with the guys from Syntext to make Serna OpenSource (was a long time ago), and because she's so dedicated to her work she had to show me Serna and stuff.
Now when I started messing around with SC2 (SC2Libs in particular) I noticed that...
Does anyone of you know how the SC2Lib function/parameter etc ids are generated? Just a simple random number generator?
What I want to do is a galaxy parser that can create SC2Lib files from a .galaxy file.
Can only access thehelper.net.
Internet connection is activated.
Google and any other page I've tried to contact/ping is unreachable.
Can't even access the ICQ/Msn servers.
But thehelper.net works flawlessly oO
Just happened from one second to another.
Any ideas what's happening?
EDIT:
Okay...
I've just been scrolling through this thread, and what I've seen is this:
Her
Depression
Pain
She
Untitled Horror
Extenction
Apoptosis
High School Sucks
Because He Loves Me
So, is 80% of this forum about him/her, Pain/Depression and Horror/Extinction/Deadly Viruses?
oO
We...
So I want to do something similar to a quest system, just for tutorials.
Tutorials are currently simple containers of sorted t_nodes (tutorial nodes).
These t_nodes contain the event and action data.
Now the question is, how should the creation of such tutorials and t_nodes look like...
I have a hero with a normal submerge skill. Everything works fine, just when the hero is submerged, the skills will no longer be useable - unless the hero died while being submerged since learning the skill oO
The skills are still learnable, the levels remain the same, just that the hero...
Visitor messages are all fine and stuff, but it is hard to communicate once you're more than two : /
Any way to fix this?
Opening a thread seems hugely inappropriate, and PMing isn't worth the hassle...