The idea is pretty great in theory, allowing people to check out the map's mechanics and such, but would leave your unique and distinct (for example ToB O's single spell CD reset) features exposed anyone to take easily which kinda ruins the special touch you left.
New version:
Changelog version 0.50:
-Added 2 arenas
-Added game modes
-Added team/ffa
-Added gametime
-Various other cotton candy changes
Played a few matches vs. players on the new gamemodes, its definantly much more interesting playing with game objectives.
Btw FFA CTF isnt...
Lol simple, enter region and add permanent invisibility, when leaving i remove it.
Could probably do a little more sophisticated work if i could be arsed.
Samurai's Brawl is a new little project of mine, where you fight around in a small village as either a Samurai or a Ninja. This is a skill based map where reaction, aim and brain is a factor to winning. All attacks can be dodged in one way or another. The abilities are also designed to have not...
Artwork by me.
Version Status: 0.54b Pre-Beta
Suggest amount of players: 4v4+
What is this and how do i play?:
Island Domination is a hero arena type of map with control points, which can be played by up to 12 players.
Each player can pick 1 hero which has its own unique set of...
That would make my spell seem sorta odd, but if i could make an exact replica it wouldnt be a problem. The only issue is that its impossible to find the destructable variation and size.
Viikuna@Good idea, but disabling the attack might be a problem. I dont really know any spells that can do that except for Cloud, or using chaos to transform the unit into another which doesnt have any attack.
Bogrim didnt mention buff's, just adding a dummy ability (which was "item bonus armor +1", its a fucken static ability) before ability starts and when its gone. Which isnt really a solution at all as its impossible detect when the spell is over. So its pretty much dicktarded and unusefull when...
Nobody mentioned this before, however im limited to spell buff using so its not a good idea and also most spells cant be targeted on magic immune units which is granted from bladestorm, therefore gg on dummies.
What i need is someone whom has adventured into the uses of detecting if bladestorm...
Is there any way to detect if Bladestorm is currently being used?
Checking buff or order does not work. Would prefer not to check for magic immunity or use timers as these ways can easily be bugged if cancelled.
Pure/True Damage is damage that ignores armor and deals exact damage, but does anyone know how you can trigger this damage? Not really sure what damage type to use, etc.