Samurai's Brawl is a new little project of mine, where you fight around in a small village as either a Samurai or a Ninja. This is a skill based map where reaction, aim and brain is a factor to winning. All attacks can be dodged in one way or another. The abilities are also designed to have not...
Artwork by me.
Version Status: 0.54b Pre-Beta
Suggest amount of players: 4v4+
What is this and how do i play?:
Island Domination is a hero arena type of map with control points, which can be played by up to 12 players.
Each player can pick 1 hero which has its own unique set of...
Is there any way to detect if Bladestorm is currently being used?
Checking buff or order does not work. Would prefer not to check for magic immunity or use timers as these ways can easily be bugged if cancelled.
Pure/True Damage is damage that ignores armor and deals exact damage, but does anyone know how you can trigger this damage? Not really sure what damage type to use, etc.
Is there any way to prevent a unit from auto-attacking nearby units?
Setting aquasition range doesnt work and if i use the worker classification i have to use this stupid icon.
Is there any other possible way to disable auto-attack or atleast a way hide the worker icon, but keep the worker...
Copied from hive
A day in the barrens
Umm im not sure what to say since i would ruin it if i spoiled anything.
So anyway hope you'll like it! ^^
To exit the cinematic just press ESC
Download Link: Download A day in the barrens.w3x
Im having a trouble with this trigger which generates alot of leaks (which made my fps drop pretty fast), but im not exactly sure why.
The trigger is for my aos and is made to prevent creeps from standing still after getting knockbacked by picking the units standing still and order them to...
I believe my brain is sleeping, because im not able to find the problem.
In the second trigger the dmg and knockback only works for 1 unit (this is the problem) and the dmg seems a bit random.
The spell is a grenade launcher
Trigger 1 (Fire Trigger)
Fire Grenade Launcher
Events...
Hi, im trying to loop a birth animation for a dummy unit with the manaburntarget model, but it only plays once.
I've tried using the play animation triggers and "Art - Required Animation" in object editor, but nothing works.
I also searched the forums: link to a thread, but it didnt exactly...
Clan Frog and EvilNoodle Productions presents:
About Forged Warfare:
Forged Warfare is a series of shooter maps im currently working on now, and Tchar Island just happends to be the first in the line of the Forged Warfare series.
Each Forged Warfare map will feature different game...
I need to create a spell which fires out an arc'ed (like in a bow) missile.
In my attemps i tried to create a dummy unit to attack the ground and also using cluster missiles (tinker's spell), but that one was bugged because of the speed.
Triggering the arc seems somewhat a bit too...
By default the tooltip says it deals 2 times normal damage, does that mean it deals double damage or tripple?
So if i set damage % towards heroes to 0.20 is that 20% damage then or?
Help please explain it to me! xD