Any simple and efficient alternative other then using LineSegments to detect whether units are behind another unit?
For example
Unit Caster :banghead: into Unit Target in his path. Something like a SetUnitPosition thing when it knocks into another unit while moving.
Comments? Suggestions?
It was kind of epic at the start but I got pissed off at the part where I got red minions and I went up to the elevator in a possessed minion and then went down and got stuck there... permanently..:mad:
So I have vector a which is x y z of initial unit position available and vector b x y z of final unit position available, how do I move them?
// initial vector
set d.zx = GetUnitX(target) * Cos(angle)
set d.zy = GetUnitY(target) * Sin(angle)
call MoveLocation(L,d.x,d.y)...
When you set camera bounds, the minimap looks really ugly, is there a way to fix the ugly look and apply the minimap correctly like the default minimap without getting modified by camera bounds.
To say it short and sweet, setting a camera bounds to a rect make a rectangle selection at the...
As usual, I don't like typing things so I will let the documention take my place.
Requirements: AutoIndex & SimError
Hero Tavern System
v1.00
By wraithseeker
Changelog v1.00
- Initial Release
Main Purpose
- Saving space
- Extending Taverns
- Hero...
If I were to give time and displacement as user inputted variables, which formula should I use to get vi and vf?
I tried to derive formulas from here but to no avail :eek:
Here's a little system that I have been working on, can I have some feedbacks, criticism, comments or any function that you guys wish to have.
This is also very nice for vertical jumps.
I made it work with my system EKB and it takes elevation angle, google for a picture and you'll...
library VerticalJump uses AutoIndex
//=================================================================
// HOW TO USE ?
//=================================================================
//
// function ThrowUnitToAir takes unit u, real velocity returns nothing
//
//...
Hero Revival System by wraithseeker
v1.00
Changelog v1.00
- Initial release.
HRS is a system that behaves similarly like World of Warcraft 's' revival system added to the
system dies, a spirit and a corpse is created in place to fake the death and...
When I realise that I get online on the chat and then go to status and then use the command to type out my password, I found out that they are not **** instead just display the password which isn't nice.
Perhaps you can make them stars? >*** Maybe some people is spying on you behind :o
scope test
//imagine this is a system ( does not complie properly .... )
function interface what takes unit target returns nothing
private function test takes nothing returns nothing
local unit u = GetTriggerUnit()
call what.execute(u)
set u = null
endfunction
endscope...
private function test takes unit target returns nothing
call KillUnit(target) // just a testing hmmmm...
endfunction
private function Init takes nothing returns nothing
local bonus d
set DataTable = Table.create()
set d = bonus.Itemtype('I000')
set d.Damage = 100...