Search results

  1. Mythes

    What does the Undo rate do?

    Pretty much self explaining question... What does the "Undo rate" in File/Preferences/General do? Can it be a tool in map-making in any way? Thanks again, Myt.
  2. Mythes

    Typing Numbers on Chat + Trigger Response

    So, this is a new problem for me... Hope you guys can help me. I'm making a game in which you have to type in the number of monsters that you want to face on each round. But I have absolutely no idea how to make this trigger. Explaining better: Each player gets a turn, they type in a number...
  3. Mythes

    No Order Action

    Hello guys... I'm making a zombie survival map and my zombies spawn in a REALLY huge city-like region... I have a trigger that makes them move to a random location of that city region... But I wanted them to constantly move to places in the region (so that they don't go to a random point then...
  4. Mythes

    MUI Spell little problem.

    I usually do MUI spells with [Player number] array on my variables, so it's possible to have multiple PLAYERS using the same triggered spell. But now I'm having AI players in the game and I have to make it possible to have multiple AI Units (<-- very important) use that spell... Anyway to GUI...
  5. Mythes

    Counting number of Items in a Map

    Hello.. I have a map which spawns items randomly around the map... I wish to make a Multiboard which counts the number of items on a map... But I haven't found any Event or Integer Set that does this... Any ideas or I'll have to JASS it (in which case, I have no idea what to do) Appreciate...
  6. Mythes

    Making it possible to buy items with Full Invent.

    It is possible to change any gameplay constant to make it possible to buy items even with a full-inventory? In that case, the item would fall on the ground... Should I trigger-check if the buying-unit has every slot of his inventory full and then drop the item on the ground if the invent slots...
  7. Mythes

    Reseting a Single Cooldown

    Is it possible to reset only a single cooldown, that is, of a single spell on a Hero with multiple spells? I wanted my hero to have a spell that could only be used if he had a certain buff. the spell has a really nasty CD, but if the spell were used without the buff, the spell wouldn't...
  8. Mythes

    Camera Problem - Zoom

    I'm having trouble with my "Zoom" in game... One of my models is slightly bigger then the others (the others have modeling scale 1.5, when this one has modeling scale 5.5 ;x)... The problem that he occupies almost half the screen... I need to make the camera go a bit further from the ground...
  9. Mythes

    Football Arena Walls & Bounceoff

    Hello, I'm trying to create a Football game, much like the Magic Football map... For those unfamiliar, this Magic Football map is a "hero-arena" football game, where each player picks a player and play against others in a game of football. I'm trying to make the ball rebound when on contact...
  10. Mythes

    Doppelganger Spell

    I'm trying to create a Buff that generates a "doppelganger" (a person's Double, that is kind of "illusion", google about it...) The triggers: Doppel Strike Events Unit - A unit Is attacked Conditions ((Attacking unit) has buff Doppelganger ) Equal to True...
  11. Mythes

    Attacking Ground

    Is there an ability to make a unit attack ground? (Like catapults do in some games) That is, the unit attacks the ground, and not a specific target. Or must this be triggered? Myt.
  12. Mythes

    Free Gold Bugging...

    I have 2 triggers that enable gaining of free gold to players each second, as follows: Map Initialization Events Map initialization Conditions Actions -------- ------------------------------------------------------------------------------------ --------...
  13. Mythes

    Multiple Events

    If I have a trigger with Multiple Events, does it trigger only when ALL the events happen at once, or when ONE of the events happen, not mattering the order that I wrote them in the trigger? Myt.
  14. Mythes

    Removing From Mini-Map

    I know that you can make a Unit disappear from the mini-map on the object editor... Can you make that with triggers? Looked for it and didn't find it... Thanks Myt.
  15. Mythes

    Stone Form

    I'm trying to make a Hero with a skill like Gargoyle Stone Form. (Melee games of WC3) When the unit, Gargoyle, uses Stone Form, he lands from where he is flying and he remains like a statue in the ground. Then when you use stone form again, he breaks the stone and lifts flight. When I tried...
  16. Mythes

    Laser Trouble

    I'm trying to make a Laser Charging Spell... So, the idea is, the hero starts the effect of the ability, and a countdown fires. The longer he holds the countdown (meaning, he stands still), the farther the laser hits. I made 4 triggers for that, as follows: The Start of the ability (ONLY...
  17. Mythes

    MeteorPoint failed to be created =/

    Meteoro Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Meteor Storm Actions For each (Integer A) from 1 to 5, do (Actions) Loop - Actions Wait 0.50 seconds Game -...
  18. Mythes

    Mana Breaking not Working :(

    I'm trying to make a spell that will "Break" the target's mana, that is, set it to 0. It also has a chance to fail and make the caster itself fall to 1 mana point. But, for some reason, nothing happens... I based off on a Dummy Chain Lightning, and triggered as such: Events Unit - A...
  19. Mythes

    Height?

    I just don't see what's wrong.. I got a created a Hero based of Crypt Lord, and changed it to a Dragon model. Then I set movement height to 240 and height minimum to 90. When I put one in the World Editor map, it flys "high". But when I summon one in the Map Test (when I'm actuallying playing...
  20. Mythes

    Dragging - Why not?

    I just don't get why my abilities isn't dragging? I made this spell from scratch, using ideas from Knockback spells and DotA's Pudge - Meat Hook. Anyway, if anyone can look at it for me... MYABILITYTRIGGER Events Unit - A unit Starts the effect of an ability Conditions (Ability...
Top