lol? Have you played warcraft 3 at more crowdy times? In the years after TFT came out I never had a problem finding other players...I disagree on the usability of this.
Unless you're doing DOTA, most maps won't get a Full House ever (using the whole `I pick which map I want to play` room.) Taking the division of servers in consideration, most average maps will see a max of 4-5 players at the same time.
I have. However, take in mind that Starcraft 2 Custom Game match-making is completely different to Warcraft 3.lol? Have you played warcraft 3 at more crowdy times? In the years after TFT came out I never had a problem finding other players...
I think there will be a lot more SC2 players right in the release. Im a little worried that we wont have any possibility to see which map is worth playing right after the map publishing service goes live^^
So you could basically call your map World of Warcraft, get 14 people in it and just let it crash as soon as the map loaded
Wrong! 16 user controllable players is max not 14.So? Whos liking this?
You can have up to 14 players, 2 players more than Wc3's. 15 if you count the hostile player.
Think of it... 14 player FFA match, 7v7, 2v2v2v2v2v2v2, and so on..
This opens up more possibilities, but its gonna be laggier then hell for massing games Lawl.
No, it's 14 if you want neutral shops and hostile creeps, 16 if you want neither. With the new "make unit uncommandable" functions, you can even have team creeps owned by players without them being able to mess with the AI.so no revolution here... still just 12 players for aos!