P
PostMortem
Guest
Im trying to have certain units use...
Combat - Attack 1
and
Combat - Attack 2
for example, a raider attacks a footman, the attack being used is attack 1. A raider attacks a building attack 2 is used.
just like siege units have two attacks ex. Demolisher does little damage to units while mass damage to buildings using 2 diffrent attacks.
the only way ive been able to accomplish this is to copy the demolisher and make it look, sound and act like another unit. Is there another way 'cause my way sucks.
As for maximum number of targets, what ive done is edited an orc burrow to look like a scout tower and peaons to look/attack like archers that way ive got an archers tower that requires archers to be in it. Ive change MNOT(Max Num of Targets) and it still only attacks one target at a time. is MNOT for attacking multipule targets each swing or am i using it wrong?
Thanks in advance
-Post
Combat - Attack 1
and
Combat - Attack 2
for example, a raider attacks a footman, the attack being used is attack 1. A raider attacks a building attack 2 is used.
just like siege units have two attacks ex. Demolisher does little damage to units while mass damage to buildings using 2 diffrent attacks.
the only way ive been able to accomplish this is to copy the demolisher and make it look, sound and act like another unit. Is there another way 'cause my way sucks.
As for maximum number of targets, what ive done is edited an orc burrow to look like a scout tower and peaons to look/attack like archers that way ive got an archers tower that requires archers to be in it. Ive change MNOT(Max Num of Targets) and it still only attacks one target at a time. is MNOT for attacking multipule targets each swing or am i using it wrong?
Thanks in advance
-Post


