2 Problems

Husky

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Hi,
Problem 1 (VERY MAJOR BUG):
Okay i've found a problem on my map. What happens is that a unit is holding an item and if the unit dies, the item spawns back at where he stole it from.
So this is what I got:
Code:
Unit Dies
    Events
        Unit - A unit Dies
    Conditions
        (((Triggering unit) has an item of type Dark Green Flag) Equal to True) or (((Triggering unit) has an item of type Green Flag) Equal to True)
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Triggering unit) has an item of type Green Flag) Equal to True
                ((Triggering unit) has an item of type Dark Green Flag) Equal to True

            Then - Actions
                Item - Remove (Item carried by (Triggering unit) of type Green Flag)
                Item - Create Green Flag at (Center of Green Teams Flag <gen>)
            Else - Actions
                Item - Remove (Item carried by (Triggering unit) of type Dark Green Flag)
                Item - Create Dark Green Flag at (Center of Dark Green Teams Flag <gen>)

I've got no idea whats wrong. It looks perfectly fine to me...

Problem 2:
When my unit dies he gets spawned again like 20 seconds later. It works fine although when he comes back to life he has 0 mana and you have to wait for it to regenerate.

Thanks for your help,
-Husky
 
Problem 1: LOL, you do realize that you have two groups of the same conditions, do you? Your trigger should be as the following:

Unit Dies
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Green Flag) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Green Flag)
Item - Create Green Flag at (Center of Green Teams Flag <gen>)
Else - Actions
Do Nothing

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Dark Green Flag) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Dark Green Flag)
Item - Create Dark Green Flag at (Center of Dark Green Teams Flag <gen>)

Else - Actions
Do Nothing

Problem 2: You have to adjust the gameplay constants(the one involving hero revive).
 
As maker of the trigger, I think I should make a public apology,

Sorry, :)
 
Well, that would work if you only want a specific unit to have instant mana regeneration upon revival....
 
lolz, wouldn't it be easier, and more space saving, if you were to just change the gameplay constant?

You don't really the need a trigger for this.....
 
Kildare said:
lolz, wouldn't it be easier, and more space saving, if you were to just change the gameplay constant?

You don't really the need a trigger for this.....

What is the hard in add the line "Unit - Set mana of (Picked unit/triggering unit/or something) to 100.00%"

Insteed of go and look up the right vaule in gameplay constants?
 
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