2 Questions How do I make this skill?

  • Thread starter Thread starter raiden
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raiden

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Hello I am relatively new to map making. I want to become good and am working on a map right now but i have come across 2 problems. My first is with spawning units and moving them to a region and so forth around the map I created the trigger right for it but the group of units run to the region and some units will continue on there pathway some will run back to were the started its really random. Also I wanted to know how to make this skill. Its called Double hit and it basically is a spell that lets u hit twice when u use it the cooldown for it will go down each lvl but there yo have my questions.
Thanks in advance :D
 
Well there are two ways for the skill(ill tell just one, cause not sure about other):
Try making channel ability with your range. Then create something based of unholy frenzy or sometihing, set attackincraese to very high number hp drained to 0 and time how much you wnt the ability to stay. Then make this trigger:
Event-Unit begins effect of ability
Condition- Ability being cast equal to <Your ability>
Actions- Create <Dummy> at position of abiliy being cast (or something liek that. maybe unit targeted of ability.. Dont have WE in front of me)

Then order the dummy to cast your onholy frenzy spell on your hero.
 
First, they run backwards because of the guard return distance/time. Change this in the game constants. Its a good idea to NOT use neutral hostile when issue-ing(?? lol) orders like that because the AI messes it up!

Second, that double strike may require JASS to get it to actually attack twice. But you can do something like... (with a trigger)

Code:
E: Unit starts the effect of an ability
C: Ability being cast equal to DoubleStrike
A: Unit - Pause (Casting Unit)
A: Unit - Order <Casting unit> to deal (Strength of casting unit + (Math - Random number between 1-6)) damage to (Target unit of ability being cast) using attack type Hero and damage type Normal
A: Wait(game time) .8
A: Unit - Order <Casting unit> to deal (Strength of casting unit + (Math - Random number between 1-6)) damage to (Target unit of ability being cast) using attack type Hero and damage type Normal
A: Wait (game time) .8
A: Unit - Unpause (Casting Unit)

Ok might look complicated but its pretty much as close as you can get without JASS. The damage is calculated similar to in-game damage. Change strength to the primary attribute (IF it asks for bonuses then include those to). That will make it deal 1-6 with 0 strength, 6-12 with 5 strength etc.
I had a nice wait thing setup, but i forgot the point of this was to attack twice quickly :p
 
Okay this is just an idea if you're not having any luck so far. Use the caster's attack animation and speed it up. Pause the caster when ability is being cast. Then play his animation of attack. You can view his animations in the editor when you have him selected on the map. Now increase the speed of his animation by 100%, maybe more if thats not fast enough. Now damage the unit using Rad's actions. If you don't have a target unit of ability being cast(like a passive self cast), try targetted unit although I've never used that before. You may need to play his attack animation twice in a row, and you may need to speed them both up I'm not sure. Now unpause the caster and reset his animations.

For the cooldown just make your ability however many levels you want, and change the cooldown for each level.

One last thing. You may want to play the sound of his attack during those animations. That could involve some precise timing so just keep testing the timing. Before using a sound in the trigger, you'll need to find the sound in the sound editor and 'use as sound'. Then the sound will be available in the variables to choose.
 
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