2 Questions. Make pause on orc builders between building? and Shift+Build?

Exuro.

New Member
Yet again another build question

So im close to fixing my big anoying problem.. its been made smaller atleast hehe


So i have a snippet which detects something when a unit is done with a construction (wont go into details here as it doesnt matter). but when a player is shift + placing buildings. the peasants goes to fast into the next building in line (so fast that my snippet cant catch it and detect its position).
I tried with a little 1 second wait, but due to lagg and desync and small things like that, will make the build time vary with +-0.1 sec or so..

So i came up with this genious idea lol, to make the unit pause for 0.5 seconds or something after finished construction. but how do i do that?

I tried this:
Code:
Untitled Trigger 001
    Events
        Unit - A unit Finishes construction
    Conditions
    Actions
        Unit - Pause (Triggering unit)
        Wait 0.50 seconds
        Unit - Unpause (Triggering unit)
But dont think its fast enough before he goes into the new building.




If this cant be done then:


How do i disable Shift building heh..?


+rep
 

WolfieeifloW

WEHZ Helper
Code:
Untitled Trigger 001
    Events
        Unit - A unit Begins construction
    Conditions
    Actions
        Wait until ((Life of (Constructing structure)) Equal to (Max life of (Constructing structure))), checking every 0.10 seconds
        Unit - Pause (Triggering unit)
        Wait 0.50 seconds
        Unit - Unpause (Triggering unit)
That maybe?
 

WolfieeifloW

WEHZ Helper
Set the Wait to a longer time just for debug purposes to see if it even pauses the unit.

EDIT: Made a test map, it doesn't even pause the worker.
 

Exuro.

New Member
it didnt.. thats why i said above that i dont even think it register..

thou with your suggestion it just messed up and didnt even wanna build hehe
 

WolfieeifloW

WEHZ Helper
Mine built a tower, but didn't pause.

EDIT: Interesting, look at this:
Code:
Untitled Trigger 001
    Events
        Unit - A unit Begins construction
    Conditions
    Actions
        Wait until ((Life of (Constructing structure)) Equal to (Max life of (Constructing structure))), checking every 0.10 seconds
        Game - Display to (All players) the text: Done
        Unit - Pause (Triggering unit)
        Wait 3.00 seconds
        Unit - Unpause (Triggering unit)
It says 'Done' when you start constructing, not when you're done constructing.
 

WolfieeifloW

WEHZ Helper
Gahh, I can't seem to find how to do it :banghead: .

By the way, your original trigger doesn't even pause the worker...
I think it's "Triggering Unit" that's messing it up.
 
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