Exuro.
New Member
- Reaction score
- 5
Yet again another build question
So im close to fixing my big anoying problem.. its been made smaller atleast hehe
So i have a snippet which detects something when a unit is done with a construction (wont go into details here as it doesnt matter). but when a player is shift + placing buildings. the peasants goes to fast into the next building in line (so fast that my snippet cant catch it and detect its position).
I tried with a little 1 second wait, but due to lagg and desync and small things like that, will make the build time vary with +-0.1 sec or so..
So i came up with this genious idea lol, to make the unit pause for 0.5 seconds or something after finished construction. but how do i do that?
I tried this:
But dont think its fast enough before he goes into the new building.
If this cant be done then:
How do i disable Shift building heh..?
+rep
So im close to fixing my big anoying problem.. its been made smaller atleast hehe
So i have a snippet which detects something when a unit is done with a construction (wont go into details here as it doesnt matter). but when a player is shift + placing buildings. the peasants goes to fast into the next building in line (so fast that my snippet cant catch it and detect its position).
I tried with a little 1 second wait, but due to lagg and desync and small things like that, will make the build time vary with +-0.1 sec or so..
So i came up with this genious idea lol, to make the unit pause for 0.5 seconds or something after finished construction. but how do i do that?
I tried this:
Code:
Untitled Trigger 001
Events
Unit - A unit Finishes construction
Conditions
Actions
Unit - Pause (Triggering unit)
Wait 0.50 seconds
Unit - Unpause (Triggering unit)
If this cant be done then:
How do i disable Shift building heh..?
+rep