2 questions

  • Thread starter Thread starter kingofdeth
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kingofdeth

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im relatively knew here and ive had a couple of questions in the past that you guys can just answer like that. Now these questions might be different or they might be the same.
Number 1- How do you use the imported files of the skins you download. How do you make animations for them or do they come with them?

Number 2 - Now a while back you guys were talking about secret places using the waterfall. I was just wondering if you guys had any idea of actually doing that using the triggers. I could probably do the rest if you guys can figure out how to hide the mountain side.

is for you to make this mountain one big wakable doodad, with the water fall at its one side. Now you could probably pull out a trick with triggers, that would allow you to remove the mountain, or just hide it and make its wakable pathing disapper, when you go into the waterfall. So basiclly it would look like you entered the mountain when you go throgh the water... and ofcourse you would have to bring back the mountain when a unit leaves the chamber.

Number 3 - How do you place event, conditions, and actions like you guys do without just writing them out? (you can just crank out this answer probably)

and Number 4 - how do i use different tilesets within the tileset that i already have?
 
another question- how can i make a hovering unit walk again?
 
#1 - The animations are part of the MODEL. The skin is only new GRAPHICS to go around it. Import the skin into your map. Then double click that file, and check "Use Custom Path". Now change that path to the EXACT path of the original skin you are replacing. Whatever website you downloaded it from SHOULD tell you the path. Example:

Units\Creep\Hydra\Hydraskin2.blp

#2 My idea just changed the rock DESTRUCTABLE to have no pathing. Thus, any unit could walk through. Someone else had the trigger idea. If you look at my picture, the back of the waterfall is rocks. But they have NO pathing, so you can zip right through. You cannot change the pathing of a rock with a trigger. Only open a door, or kill trees, etc.

#3 Right-click on either the trigger name, or a single action, and say "Copy as text". Clicking the trigger name will grab the entire thing. Then you type [ code ] (trigger stuff) ,[ / code ] with no spaces in code. Using the code command makes it apear natural, with proper spacing. Copying as text will allow you to easily post it here.

#4 Go to Advanced at the top, and click Modify Tileset. Then click "use custom tileset". You can now exchange tilesets with ones you have. Note that, you CANNOT exchange cliff tiles. So whatever cliff tiles you would like, thats the BASE tileset your map needs to be.


#5 Change the field "Movement - movement type" to WALK. However, this does not change the aniamtions of the unit. Only the phsyical rules it must abide by during gameplay.

Have fun.
 
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