So, I recently got conscious about only using artworks legally. With my budget of zero, I can get CC0 or CC BY 3.0 artworks or.. Make my own. So, I decided to make my own. They look decent to me but I don't want a game where an artist plays and suddenly goes, "Look at that ugly shading, anti-aliasing, dithering, w/e!" Getting to a professional level is surely impossible for me (seeing as I can't even draw) but I'd like to at least get to a passable level where an artist would go, "Meh, at least it doesn't look like total shit." When making these two (which took forever), I looked at some tutorials on deviantART and youtube but can't seem to apply the theories that they teach right. It's not that their explanations are crap, I get what they're saying. But I find it really hard to use those theories. The only thing I really managed to apply was to try and make my lines 1px wide. How long should a single sprite, like the ones above, take to make? Because I spend about 30 minutes to an hour for each single sprite.. Also, when making sprites, I tend to make the light source shine from the left as I try to shade. Any tips or tutorials on specifically shading character pixel sprites?