2D Sprite Attempts

Discussion in 'The Graphics Zone' started by camelCase, Jun 7, 2013.

  1. camelCase

    camelCase The Case of the Mysterious Camel.

    Ratings:
    +357 / 0 / -0
    So, I recently got conscious about only using artworks legally. With my budget of zero, I can get CC0 or CC BY 3.0 artworks or.. Make my own.

    So, I decided to make my own.
    SpriteAttempt01.png SpriteAttempt02-KennethSoh.png

    They look decent to me but I don't want a game where an artist plays and suddenly goes, "Look at that ugly shading, anti-aliasing, dithering, w/e!" Getting to a professional level is surely impossible for me (seeing as I can't even draw) but I'd like to at least get to a passable level where an artist would go, "Meh, at least it doesn't look like total shit."

    When making these two (which took forever), I looked at some tutorials on deviantART and youtube but can't seem to apply the theories that they teach right. It's not that their explanations are crap, I get what they're saying. But I find it really hard to use those theories. The only thing I really managed to apply was to try and make my lines 1px wide.

    How long should a single sprite, like the ones above, take to make? Because I spend about 30 minutes to an hour for each single sprite.. Also, when making sprites, I tend to make the light source shine from the left as I try to shade. Any tips or tutorials on specifically shading character pixel sprites?
     
  2. Accname

    Accname 2D-Graphics enthusiast

    Ratings:
    +1,551 / 4 / -4
    A true artist wouldnt say that the art of another is looking like shit. Art is subjective, what one likes could be disliked by others. An artist should know that.
    There are people making games from ascii art, can hardly get worse then that can it?

    I'd say they look pretty decent. But it might take alot of time for you to make complete, animated character sheets in this style.
    Especially if you dont know how to make good animations yet.
     
  3. camelCase

    camelCase The Case of the Mysterious Camel.

    Ratings:
    +357 / 0 / -0
    True, guess I said it wrong. I meant it more of an aesthetic thing. Like, I'm pretty sure there is common ground where most will agree that something "looks good".

    Yeah, it'll take loads more work to get animations =/
     
  4. FireCat

    FireCat Oh Shi.. Don't wake the tiger!

    Ratings:
    +553 / 7 / -18
    Not bad! Just keep on doing what your doing. lol

    What makes a "True Artist?"
     
  5. Accname

    Accname 2D-Graphics enthusiast

    Ratings:
    +1,551 / 4 / -4
    Exactly what i said.
     
  6. FireCat

    FireCat Oh Shi.. Don't wake the tiger!

    Ratings:
    +553 / 7 / -18
    So, it makes them a true artist.. Just because of that?
     

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