fiendfyre912
New Member
- Reaction score
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Hi, I have two questions for you guys.
1. I made a custom ability based on Item Life Bonus, the one with the bonus hp. I edited the values, made it a unit ability with two levels, with 0 and 1000 as the bonus life for every level.
I give the ability to a unit via jass and set it to level 1. An event is fired, which is when I call SetUnitAbilityLevel to two. Problem is how come the unit's hp still remains the same? Anyone know what the problem could be?
Second question, is it possible to make spells share cooldowns? For example, two skills, X and Y are hero skills for Hero H. H casts X, making both X and Y go into cooldown. Is it possible?
Thanks in advanced.
1. I made a custom ability based on Item Life Bonus, the one with the bonus hp. I edited the values, made it a unit ability with two levels, with 0 and 1000 as the bonus life for every level.
I give the ability to a unit via jass and set it to level 1. An event is fired, which is when I call SetUnitAbilityLevel to two. Problem is how come the unit's hp still remains the same? Anyone know what the problem could be?
Second question, is it possible to make spells share cooldowns? For example, two skills, X and Y are hero skills for Hero H. H casts X, making both X and Y go into cooldown. Is it possible?
Thanks in advanced.