Spellpack 3 DotA Spells, 4 Custom Spells

Tinki3

Special Member
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This spellpack contains 7 spells, all made in GUI:

-Nether Swap (DotA Spell)
-Counter Helix (DotA Spell)
-Culling Blade (DotA Spell)
-Replicate (Custom Spell)
-Elemental Blast (Custom Spell)
-Triple Orb Explosion (Custom Spell)
-Magnetic Shield (Custom Spell)

---------------------------------

Nether Swap

Import Difficulty: Low

Units Affected: Enemy, Organic

Spell Info:


Instantaneously swaps positions with a target Hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.

netherswappe2.jpg


---------------------------------

Counter Helix

Import Difficulty: Low

Units Affected: Enemy, Organic

Spell Info:

Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
Level 1 - 15% chance to counter with 100 damage.
Level 2 - 15% chance to counter with 125 damage.
Level 3 - 15% chance to counter with 150 damage.
Level 4 - 15% chance to counter with 175 damage.

counterhelixfv5.jpg


---------------------------------

Culling Blade

Import Difficulty: Low

Units Affected: Enemy, Ground, Organic

Spell Info:

Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
Level 1 - Deals 150 damage, will kill if target is below 300.
Level 2 - Deals 250 damage, will kill if target is below 450.
Level 3 - Deals 300 damage, will kill if target is below 625.

cullingbladewo5.jpg


---------------------------------

Replicate

Import Difficulty: Low

Units Affected: Enemy, Organic

Spell Info:

Morphs the caster into an exact replicate of a target enemy organic unit for a short duration.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 6 seconds.
Level 3 - Lasts 8 seconds.
Level 4 - Lasts 10 seconds.

replicatenh6.jpg


---------------------------------

Elemental Blast

Import Difficulty: Medium

Units Affected: Enemy, Ground, Organic

Spell Info:

Creates many waves of fire and water around the caster that shoot in random directions dealing damage to any enemy ground unit they come into contact with. Lasts 1 second.
Level 1 - Each wave deals 20 damage.
Level 2 - Each wave deals 30 damage.
Level 3 - Each wave deals 40 damage.
Level 4 - Each wave deals 50 damage.

elementalblastlf2.jpg


---------------------------------

Triple Orb Explosion

Import Difficulty: High

Units Affected: Enemy, Ground, Organic

Spell Info:

Creates 3 elemental orbs at a target location; one fire, one frost and one lightning. The orbs explode after less than a second, dealing damage to units within the AoE and causing them to be slowed, take damage over time and be zapped by electrical energy which bounces between enemies.
Level 1 - Explosion deals 100 damage, slows for 4 seconds, deals 10 damage/second and electrical zaps bounce 2 times.
Level 2 - Explosion deals 200 damage, slows for 5 seconds, deals 15 damage/second and electrical zaps bounce 3 times.
Level 3 - Explosion deals 300 damage, slows for 6 seconds, deals 20 damage/second and electrical zaps bounce 4 times.
Level 4 - Explosion deals 400 damage, slows for 7 seconds, deals 25 damage/second and electrical zaps bounce 5 times.

tripleorbexplosionpp8.jpg


---------------------------------

Magnetic Shield

Import Difficulty: Low

Units Affected: Enemy, Ground, Organic

Spell Info:

Creates a barrier of magnetic force around the caster that doesn't let any enemy come closer than 300 units to the caster for a duration.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.

magneticshieldqq3.jpg


---------------------------------

Please notify me of any bugs you find.

DL the map:
 

Attachments

  • DotA & Custom Spells.w3x
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nice spells tinki <3

you rock!

+rep

[edit]

yo tinki, how do i use the spell for the magnetic?
wouldnt that hero get pwned crazily by ranged heroes? lol <3
and the hero seems like channeling magnetic field

looks like it means, "hey ranged units, come and hit me for free!, im waiting till the channeling goes off"
 
Hmm, actually the dota spells are one of the simpler ones :) Especially the "Counter Helix" which in DotA also uses the "A unit is attacked" event, which we know occurs when the attack has began, not finished. So he occasionally spins without having been touched by anything.
Anyway, tripple orb looks good and the Barrier is original.
 
>yo tinki, how do i use the spell for the magnetic?
wouldnt that hero get pwned crazily by ranged heroes? lol<3
and the hero seems like channeling magnetic field

looks like it means, "hey ranged units, come and hit me for free!, im waiting till the channeling goes off"


That spell is not channeling. You can run around and it will still be going, if you didn't know.

And why the poor vote? :(
 
>yo tinki, how do i use the spell for the magnetic?
wouldnt that hero get pwned crazily by ranged heroes? lol<3
and the hero seems like channeling magnetic field

looks like it means, "hey ranged units, come and hit me for free!, im waiting till the channeling goes off"


That spell is not channeling. You can run around and it will still be going, if you didn't know.

And why the poor vote? :(


oh ya thinki i have a question

what happen if your hero moves closer to a melee unit, would they be pushed back? or stun in that area?
 
Well, kind of unorignal with the DotA spells, very simple , the triggers got eye candy and a lot of memory leak removal ( do not be fooled by the extreme amounts of varible setting)but thats about it. Over all average, Shit my mouse messed up and I accidently hit very poor, and I already clicked enter ( was in a rush really sorry man )
 
Well, kind of unorignal with the DotA spells, very simple , the triggers got eye candy and a lot of memory leak removal ( do not be fooled by the extreme amounts of varible setting)but thats about it. Over all average

And you voted very poor.. :nuts:

EDIT: lol @ the missclick.
 
I like it. I'll look into the trigger, to see if there are many leaks. Although they can be fixed. And maybe optimized if converted to JASS, meaning less lag.
 
I say that Tinki3 did a great job on those spells. Maybe you're the successor of Vexorian :D (Maybe....if possible)! +Rep and I rate it as a perfect pack!
 
I say that Tinki3 did a great job on those spells. Maybe you're the successor of Vexorian :D (Maybe....if possible)! +Rep and I rate it as a perfect pack!

Just some thoughs to all :

Counter Helix : A bit leaky, not Multi-Instanceable.
Culling Blade : MUI/Single Spell. Not MUI/Multiple Spell. Required a bit of a README to put on a map, because of the conditions.
Nether Swap : MUI.
Replicate : Not MUI.
Elemental Blast : Can be MUI in a Single Trigger.
Triple Orb Explosion : MUI.
Magnetic Shield : Not MUI.
 
Just some thoughs to all :

Counter Helix : A bit leaky, not Multi-Instanceable.
Culling Blade : MUI/Single Spell. Not MUI/Multiple Spell. Required a bit of a README to put on a map, because of the conditions.
Nether Swap : MUI.
Replicate : Not MUI.
Elemental Blast : Can be MUI in a Single Trigger.
Triple Orb Explosion : MUI.
Magnetic Shield : Not MUI.
Why is Triple Orb MUI by the way? I'm still a little unsure about GUI spells being MUI, just taking this chance to learn. It has waits, so it shouldn't be MUI right?

And nice spells by the way. Your variables look hugely complicated though, but again that's just me. I personally use less, especially when a spell does not need to be MUI.
 
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