3ds Max .mdx/.m3 Conversion Issue

illidan92

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I'm using 3d max 2012.

I'm trying to import an arachnathidgreen.mdx model from wc3 into 3d max and convert it into a .m3, but I'm having issues.

If I import it as .mdx and then export it as an .m3, only the bones are showing. If I import it and then check "import as .m3", then try to export it as an .m3, it errors.

Can anyone help me on this?

Also, using war3modeleditor, I removed a few of the textures and deleted the materials (for the spark on his tail in the spell anim) and then exported 3 of the textures, saved them as TGA, and then set the materials/nodes to use those.

Pics included. http://postimage.org/image/rpmdvqi8l/

http://postimage.org/image/j3924eo29/
 
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