First Create a real variable named ANGLE.
And a camera anywhere on the map, with similar properties:
Name: ThirdPersonCam
Target Z: 70
Angle of Attack: 350.00
Distance: 400
Field of View: 100.00
(you dont have to edit the other properties)
Now, create two triggers and name them DegreeCheck and
LockCamera
In LockCamera you make these actions:
EVENT
Map Initalization
CONDITIONS
ACTIONS
Camera - Lock camera target for Player 1 (Red) to Footman 0001, offset by (0.00, 0.00) using Default rotation
In DegreeCheck you make these actions:
EVENT
Time - Every 0.50 seconds of game time
CONDITIONS
ACTIONS
Set ANGLE = (Facing of Footman 0001)
Camera - Set Player 1 (Red)'s camera Distance to target to (Distance to target of ThirdPersonCam <gen>) over 1.00 seconds
Camera - Set Player 1 (Red)'s camera Field of view to (Field of view of ThirdPersonCam <gen>) over 1.00 seconds
Camera - Set Player 1 (Red)'s camera Height Offset to (Height Offset of ThirdPersonCam <gen>) over 1.00 seconds
Camera - Set Player 1 (Red)'s camera Rotation to Angle over 1.00 seconds
Camera - Set Player 1 (Red)'s camera Angle of attack to (Angle of attack of ThirdPersonCam <gen>) over 1.00 seconds
Thats it, now when you Test the map you will see the "Footman 0001" in third person view and the camera will follow him from behind.