hell_knight
Playing WoW
- Reaction score
- 126
Fake locals?
Dont you mean 'local global'?
eg: local unit udg_caster = GetTriggerUnit()
Ooh GUI Locals can ya teach?
Fake locals?
Dont you mean 'local global'?
eg: local unit udg_caster = GetTriggerUnit()
Ooh GUI Locals can ya teach?
How is writing jass any faster then clicking..... anyhow please check the spells.
24 Hour Daily Bump Need Comments!!
I cannot do JASS, and it drives me in loops and loops and loops and loops and loops and loops and loops and loops X 9999
Whats MPI >>>
Nevermind so how do I do MPI??
The spells are meant to be public, so yesCan i use 5 edges and Bladestorm Nova?
Can you re explain array stuff or show me an example cause thats how I learn best
Magic Leet Detect
Events
Unit - Generic unit starts the effect of an ability
Conditions
(Ability being cast) Equal to Magic Leet!
Actions
Set CasterUnit[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
Set TargetUnit[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
Wait 5.00 seconds of game-time
Unit - Turn off collision of CasterUnit[(Player number of (Owner of (Triggering unit)))]
Unit - Move instantly CasterUnit[(Player number of (Owner of (Triggering unit)))] at (Position of TargetUnit[(Player number of (Owner of (Triggering unit)))])
Unit - Turn on collision of CasterUnit[(Player number of (Owner of (Triggering unit)))]
Unit - Move instantly TargetUnit[(Player number of (Owner of (Triggering unit)))] at (Random point in (Entire map))
Magic Leet Detect
Events
Unit - Generic unit starts the effect of an ability
Conditions
(Ability being cast) Equal to Magic Leet!
Actions
Set CasterUnit = (Triggering unit)
Set TargetUnit = (Target unit of ability being cast)
Wait 5.00 seconds of game-time
Unit - Turn off collision of CasterUnit
Unit - Move instantly CasterUnit at (Position of TargetUnit)
Unit - Turn on collision of CasterUnit
Unit - Move instantly TargetUnit at (Random point in (Entire map))
Stats Up Code
Events
Unit - Generic unit starts the effect of an ability
Conditions
(Ability being cast) Equal to Stats Up!
[B]//The ability saves the current stats (str, agi, int), divide it after 5 seconds, and gives it the double of all after 30 seconds[/B]
Actions
Set CurrentStats[((Player number of (Owner of (Triggering unit))*3) - 2)] = (Current of strength of (Triggering unit), exclude bonuses)
[B]//Saves the Strength, can be saved at slots (player) : 1 (1), 4 (2), 7 (3), 10 (4), 13 (5), 16 (6), 19 (7), 22 (8), 25 (9), 28 (10), 31 (11), 34 (12), 37 (13), 40 (14), 43 (15), 46 (16)[/B]
Set CurrentStats[((Player number of (Owner of (Triggering unit))*3) - 1)] = (Current of agility of (Triggering unit), exclude bonuses)
[B]//Saves the Agility, can be saved at slots (player) : 2 (1), 5 (2), 8 (3), 11 (4), 14 (5), 17 (6), 20 (7), 23 (8), 26 (9), 29 (10), 32 (11), 35 (12), 38 (13), 41 (14), 44 (15), 47 (16)[/B]
Set CurrentStats[(Player number of (Owner of (Triggering unit))*3)] = (Current of intelligence of (Triggering unit), exclude bonuses)
[B]//Saves the Intelligence, can be saved at slots (player) : 3 (1), 6 (2), 9 (3), 12 (4), 15 (5), 18 (6), 21 (7), 24 (8), 27 (9), 30 (10), 33 (11), 36 (12), 39 (13), 42 (14), 45 (15), 48 (16)[/B]
Wait 5.00 seconds of game-time
Hero - Set (Triggering unit)'s Strength to CurrentStats([((Player number of (Owner of (Triggering unit))*3) - 2)] / 2)
[B]//Retreive Strength[/B]
Hero - Set (Triggering unit)'s Agility to CurrentStats([((Player number of (Owner of (Triggering unit))*3) - 1)] / 2)
[B]//Retreive Agility[/B]
Hero - Set (Triggering unit)'s Intelligence to CurrentStats([(Player number of (Owner of (Triggering unit))*3)] / 2)
[B]//Retreive Intelligence[/B]
Wait 25.00 seconds of game-time
Hero - Set (Triggering unit)'s Strength to CurrentStats([((Player number of (Owner of (Triggering unit))*3) - 2)] x 2)
[B]//Add Strength[/B]
Hero - Set (Triggering unit)'s Agility to CurrentStats([((Player number of (Owner of (Triggering unit))*3) - 1)] x 2)
[B]//Add Agility[/B]
Hero - Set (Triggering unit)'s Intelligence to CurrentStats([(Player number of (Owner of (Triggering unit))*3)] x 2)
[B]//Add Intelligence[/B]
Ahh now I get it maybe in some of my future spells it will feature MPI, I get everything, but 3d arrays look a bit confusing.
--------------------> 2d
| 1 2 3 4 5 6 7
| 8 9 10 11 12 13 14
| 15 16 17 18 19 20 21
| 22 23 24 25 26 27 28
...
3d
--------------------> 2d
1 2 3 4 5 6 7 8 9 10 11 12 13...
-> 1d
1