A consistantly useless spell...

All_Out_Mapp

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This is my trigger for a move. It is supposed to lift enemy and friendly players, making them untargetable, then throw the enemy away from the caster at some determined rate. After that, it is supposed to place the friendly units back down unharmed.

Anyone see why it refuses to even lift any units?
Or could anyone perhaps re-create this trigger and fix it for me?

Trigger:
  • Kenisis
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Level of Kinetic Barrier for (Triggering unit)) Greater than or equal to 1
    • Actions
      • Unit - Pause (Triggering unit)
      • Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit)) matching (((Owner of (Picked unit)) Not equal to Neutral Passive) and ((Picked unit) Not equal to (Triggering unit)))) and do (Actions)
        • Loop - Actions
          • Unit - Pause (Picked unit)
          • Unit - Add Storm Crow Form to (Picked unit)
          • Animation - Change (Picked unit) flying height to 1000.00 at 0.10
          • Wait 3.00 seconds
          • Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit)) matching (((Picked unit) belongs to an enemy of (Triggering player)) Equal to True)) and do (Actions)
            • Loop - Actions
              • Animation - Change (Picked unit) flying height to 0.00 at 0.10
              • Unit - Move (Picked unit) instantly to (((Position of (Triggering unit)) offset by 256.00 towards 0.00 degrees) offset by 256.00 towards 0.00 degrees)
              • Unit - Remove Storm Crow Form from (Picked unit)
              • Unit - Unpause (Picked unit)
      • Wait 5.00 seconds
      • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Picked unit) has buff Kinesis ) Equal to True)) and do (Actions)
        • Loop - Actions
          • Animation - Change (Picked unit) flying height to 0.00 at 0.10
          • Unit - Remove Storm Crow Form from (Picked unit)
      • Wait 1.00 seconds
      • Unit - Unpause (Triggering unit)
      • Unit - Unpause (Picked unit)
 

Kling[o]

New Member
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When you pick unit after the word "matching" use "matching unit" instead of "picked unit". Your unit group Leaks , Your point leaks.
 

Psiblade94122

In need of sleep
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considering that the event is begins casting, it is most likely an active
i take that back, he dosent detect the casting spell and uses ability level in his condition which might imply that its a passive... damnit stop confussing me

in your unit groups (when your setting them) picked unit will return no unit, because no unit has been picked untill after that line. To solve this change picked to matching

Trigger:
  • Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit)) matching (((Owner of (Matching Unit)) Not equal to Neutral Passive) and ((Matching Unit) Not equal to (Triggering unit)))) and do (Actions)


something like that (do this only with the unit groups, not the functions in the loops)

considering that your using waits inside of the loop, its not going to work because for every instance of a "picked unit" it will have to wait 3 seconds for that single unit, the actual loop might be looping past this jumbling everything in a way that not even i can comprehend (which might be the problem)

replace the waits with timers, split that spell into seperate triggers if you have to
 

All_Out_Mapp

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The condition isn't the issue, my condition works right....
i just did some testing, and the problem is, after pausing the unit, crow form and flying height wont actually happen
 

All_Out_Mapp

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Ok, went back in again.
changed some stuff, now...
the problem has changed woo!
Trigger:
  • Animation - Change (Picked unit) flying height to 1000.00 at 5.00

The units now raise indefinately into the air at an extremely low rate...

i guess it took me this long to realize that flying height of a 1000 was going to that at 5 every second >.<
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