SD_Ryoko said:Figguring out the exact byte-to-byte file format
How to read the header in bytes, to open a map on a byte level, etc.
Like darkies script opens your map, counts triggers, etc etc
And like vexorians optomizer opens your file and alters it
Etc
SD_Ryoko said:Well you can't just open a wc3 map in a text or hex editor.
Its all just binary data, bytes of data right?
You got to know how to read IN all those integers, strings, and data to form 'map files'.
And they figgured almost everything out.
SD_Ryoko said:Well you can't just open a wc3 map in a text or hex editor.
Its all just binary data, bytes of data right?
You got to know how to read IN all those integers, strings, and data to form 'map files'.
And they figgured almost everything out.
The Koreans do.Rinpun said:Yes...but this question always bugs me. Who cracks this stuff? Geeks in their basement with nothing better to do? It sounds kind of complex to crack a system
SD_Ryoko said:The Koreans do.
With their tiny little fast fingers, and too many free times.