A few (hundred) questions!

S

Synard

Guest
Told you I'd register with more.

Anyways, here we go:

In my map, the objective is to make it to your allies base. The thing is, I don't want my allies attacking the enmies because they'd wipe them out. (I started them with a huge base for aesthetic purposes.) So, I tried setting them to not attack them, but now they don't even work. (Their peasants just stand there.) I want them to work, but not attack the enemy unless attacked (which won't happen.) Is this possible?

Second, Is there a way to make people stay on a designated path instead of just running across the open field? I could make a hill maze, but I was wondering if there was something simpler than that.

Third, is there a way for a crypt (or similar undead building) to spawn skeletons instead of ghouls? (I'm not asking how at the moment, I just want to know if it's possible.)

It's not a hundred, but a few questions I'd like answered. =P
 
the first one i'm not sure of, however i'm sure you could using pathing blockers to keep units on a certain path :D as for the skeletons, yeah, if you wanted, you could just change the model of the ghouls to skeletons, or make a custom ghoul, THEN change it...then you just have to take out the ghouls, out of the buildings 'units trained' list and add your custom skeletons...

:D have fun!
 
Alexander said:
the first one i'm not sure of, however i'm sure you could using pathing blockers to keep units on a certain path :D as for the skeletons, yeah, if you wanted, you could just change the model of the ghouls to skeletons, or make a custom ghoul, THEN change it...then you just have to take out the ghouls, out of the buildings 'units trained' list and add your custom skeletons...

:D have fun!

The path blocking would mainly be for the two heroes who are going to traverse it, not units that'll be coming towards them.

And thanks for help with the Skeles.

EDIT:

Another question. How would I make it so that units would spawn and move towards an area (I have that much), but when a building is destroyed, they no longer spawn?
 
You say you have a trigger to make the creeps spawn? Then there are 2 ways to make them stop eventually.
1) Add a Condition to your trigger that reads: (Building) is Alive = True
2) Add in another trigger that reads: (Building) Dies
Turn off (Spawning Trigger)
 
Regalth said:
You say you have a trigger to make the creeps spawn? Then there are 2 ways to make them stop eventually.
1) Add a Condition to your trigger that reads: (Building) is Alive = True
2) Add in another trigger that reads: (Building) Dies
Turn off (Spawning Trigger)

Alright, I've got that but I'd really like help with the others. Or at least saying it's not possible.
 
1.) You'd have to make your own AI for that in the AI Editor. Go to the Object Editor and under File->Export all object data. Then, in the AI Editor load up your data, and configure them to work and attack.

2.) Read the World Editor Tutorials, there's a TD Tutorial which covers creep spawning and movement through triggers.

3.) Go into the Object Editor, and under the Crypt, delete the Ghoul from Units Trained and add Skeleton.

4.) The same in the TD tutorial, but in your spawn trigger, add the COndition: "Boolean Comparison: Building is alive equal to true".
 
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