A few newb questions

S

[S]hifty

Guest
Hi, im new to mapping at warcraft 3, although i have been reading up some tutorials on how to do stuff i still need a little help.

Now im sorry if this has been asked before, or if thers already a tutorial for it, i was unable to find it.

I have a few questions so bare with me!

First question is, How do i change the lumber sign, at the top of the screen, to be the yellow cross sign, i want it to represent skills. I know i can do the same exact thing with lumber except it just looks cheesy, id rather have it be skillpoints (That meaning the yellow cross sign)

Second question is, How do i make a menu pop up, everytime the hero levels, that has 4 buttons. Button 1 being agility, button 2, Intelligence, button 3 strenght, and button 4 cancel. I want it so the screen pops up but they can click a total of 5 times on what they want to increase for there hero. I also want that when the player presses esc, he can make this menu pop up, incase last time he accidently canceled and didn't get to add his points in or what not.

This has already been done in another hero maker map, but id like to know the info for myself so i may use it in my map.

Last question, how do i make it so a hero can buy a skill from a tavern, use it, and then when he buys it again next time, it makes his skill level 2, and not level 1 again. If this is automatically done by the game when skill is purchased then i apoligies for the question, i just havn't hadd the chance to test this, but i have a feeling that im gonna need some triggers to be working for this.

Ok thanks in advance for any help/links/tutorials, anything is welcome, i just need some help with these triggers.

Thanks,
hifty The sharpshooter.
 
1- Menu-->Advanced-->Game interface you will find the icon paths for lumber and change the one u want.

2- It is about dialog buttons read that turtorial too

3- Create a dummy item from runes which makes nothing and specially they disaaper when u buy them couse they are the best for this.

And with tigger editor
find a unit sells an item event
find unit type comparsions to define the selling unit on trigger conditions

then in actioons
find if and add a item comparsion for defining the item
find unit add ability action for the if which adds the ability to buying unit..
 
A

Ok thank you, i will certainly read the tutorial, and try and put to use what you have told me, although all the Warcraft 3 Editor Talk is something im not firmiliar with so on your last explanation im a bit confused, but i will try my best to work with it. Perhaps an noobier explanation would be nice ;)

Thanks!
 
Ok no responce and its been about 1 hour, and i hate starting new threads for the same topic so...

Question, where is the dialogue tutorial, is it on the site? I couldn't find it, niether could i find it in the tutorial forum section.

Secondly, i went into advanced on the toolbar, and found the stuff, and the lumber icon, but it won't allo wme to click "edit". Any idea how i can change this?

Lastly, your xplanation for the skills was a bit confusing for me, could you rexplain alittle more noobie friendly way :)?

Ok thanks!
 
This trigger might be of some use:

Code:
BuyAbility
    Events
        Unit - A unit Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Cheese
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Battle Roar for (Hero manipulating item)) Equal to 0
            Then - Actions
                Unit - Add Battle Roar to (Hero manipulating item)
            Else - Actions
                Unit - Set Level of Battle Roar for (Hero manipulating item) to ((Level of Battle Roar for (Hero manipulating item)) + 1)
 
AH yes that is very helpfull thanks alot, Ill try and incorperate it, except im not using cheese, YOu buy your hero skills, so if you buy vamperic auro one time iets set to level 1, if you buy it again and use it, i want it to be set to level 2, but you seem to be on the right track, keep in mind though im a noob so this stuff is hard to figure out on my own. But thanks alot! Ill try and mess around with that.

Thanks guys :)!
 
Your items should also be "use automatically when acquired", so they disappear automatically when you buy them.
Otherwise you'll have to remove them.

Because, if not, your Hero can simply drop it and take it up one more time...
 
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