a Few Problems

  • Thread starter Thread starter MasenkoPrime
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MasenkoPrime

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hi
i am a new comer to the map editing on warcaft 3
I have had some exp on Starcraft's editor and WC2
I started the warcraft 3 world editer about a week ago. I know most of the basic stuff. Know very little about triggers
And i have got a little map up and running me and a m8 are the only ones who have played it.
The map is a normal melee map (u know make a base and destory the other ones) but it has custom heros and abilitys in it.
So it's no longer considered a melee map. Here just a few of the problems i have found just some of them. I would like to work out the other one's by myself (well at least until they start to annoy me)

1/ You have already covered this but it's still there on my map
when i train a hero(custom or other wise) from the normal alter and Tavern. It works find but when i go to train a hero at the next teir. I can still train the same one( so i can get 2 of the same hero).

2/ I made a custom mirrior image for my new custom hero. works fine but (this is going to be hard to discribe) It's makes a third image of him then the image dies. i only need one image so i end up with the normal and a image of him. Which is what i want. just that one image that die's i don't really what it to appear.

3/ i made a ability for my hero to summon the little zerg things. summons one on lvl 1, 2 on lvl 2, 3 on lvl 3, but what happens it summons the zerg things but it summons double of them and the double die's

any ideas err sorry for the long post. i have tryed to fix these but now it's just annoying me.

thanks
MasenkoPrime
 
1 there is a trigger that u do in map intilization. it is hero- limit training of hero to 1. i think its something like thgat haven't done it in a while.


2 i don't know wat u did there plz post the map and ill check it out.


3 also i no how to fix the probulem. did u use lava spawn? and also sence ur posting the map i will fix all these triggers for u :D. map making is hard in the beging but when u get it its fun.
 
~1~ No, darkassaisin (your name is mispelled and therefore harder to say :(), limiting the hero count to 1 will abolish all of his other custom heroes. You know how it is. 3-4 heroes per race. And, you can get 1 for free at the finishing of the altar. When your town center upgrades, you get 1 or 2 more heroes per upgrade. If you set it to 1 early on, you'll just get rid of all of these heroes that you should be able to train in the future.

Create a trigger or something that when a Unit Type is created (if possible) to somehow take the unit off the 'marketplace'. This is done automatically on Melee maps, as you may know. I'm still trying to remember the exact trigger...I'll get back to you on that.

~2 & 3~ I believe I've seen this happen in all scenarios. Buffs get wacky when you "customize" them. Basically, stuff like mirror imaging and summoning will create doubles and kill them. I've seen it done on more professional maps. You may still want to look at the buff and the ability that you're using. Because somewhere along the line, one or the other is calling for, say, 6, and the other is calling for 3. The confused system of the map will just double the summoned amount to six and then kill the doubles to three. Get my point?
 
yeah cheers i think i get you

cheers guys i'll have a looky
 
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