A few questions (mostly about triggers and abilities)

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cojaan

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-How can I have a spell like regeneration regenerate for negative health without triggers?

-Can I get an example of a targeted spell that does something to the target for 10 seconds after the prinary ability is cast? I tried doing it, but if I use "targeted unit" it doesn't work, and I tried saving the targeted unit in a variable, and that didn't work.

-How can I change the color of effects and/or abilities? If that involves model editors and such....then just say so, but don't bother explaining. I don't feel like doing all that at this stage of my map.
 
1. you cannot without triggers

2. What

3. uses model editors or use the red , green, blue values under tint
 
cojaan said:
-How can I have a spell like regeneration regenerate for negative health without triggers?
Must use Trigger (Unit-Regenerate)

-Can I get an example of a targeted spell that does something to the target for 10 seconds after the prinary ability is cast? I tried doing it, but if I use "targeted unit" it doesn't work, and I tried saving the targeted unit in a variable, and that didn't work.
Give an example of something similar that WC3 uses now.

-How can I change the color of effects and/or abilities? If that involves model editors and such....then just say so, but don't bother explaining. I don't feel like doing all that at this stage of my map.
Requires Object Editor (F6). You must have "WCIII The Frozen Throne" to edit freely.
 
Fulltimer said:
Give an example of something similar that WC3 uses now.


Lets say I cast Soul Burn. I want the Damage per second to last 10 seconds, but I want the silence to only last 3 seconds. So I have the spell last for 3 second. Corrent? Then with triggers I have it finish up the rest of the damage for 7 seconds. Problem: It won't damage the proper target when I use "Event Responce: Targeted Unit".
 
Could you please post the entire triggeer which you are using...it would be very helpful :D . Thank You
 
1. I'm not entirley sure i understand fully, but base the spell off the regeneration spell (healing salve) and give negative values to 'health healed per second' or whatever value it is.

2. to have 2 things going on at the same time, I THINK would only require you to put 2 buffs in the buff field, one silence buff that lasts 3 seconds, and add another buff that lasts 10 seconds.

3. no idea
 
1. That is correct.

2. I don't think that you can have 2 buffs, even if the editor allows it. The only way this would be possible is if there was an ability that had two buffs to begin with, which I can't think of right now.
 
whoa whoa whoa whoa.... you can have mutilple buffs, you know. And by the way, the buff is just the graphical effect. It signifies that something is affecting the unit. You can have multiple effects if you want. And why didn't anybody see the negative regeneration earlier? I just saw this and thought of that at once. As for the 2 buffs from one ability, that may be possible. Just add another buff model to the field...but i have never tried it. If you really ahve to, use a dummy unit to add the buff.
 
The buff is technically just the graphic effect, but in reality they are slightly more useful. For one things, they help a lot with triggered abilities. Also, abilities can only have a buff based off of a buff already on that ability.
 
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