A few questions

Nenad

~Choco Coronet~ Omnomnom
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Ok i didnt ask questions for a long time so i hope u can help me out a little here by answering some of my questions (i hope u can answer all) :)

1.I need a good name for a dragon
2.How can i make that recipe things where u buy 3 items and a recipe and it converts them into that item
3.Is there anyway that life drain could have red and not green color

well that about sums it up oh and one MOST IMPORTANT question is

4.How the hell can i make my hero shapeshift like druid of the talon or druid of the claw.

Ty in forward
 
i know the answer to 1. and 4.

1. Tharn'tal
Halonia
Unantl
Threndal
Shak'tor

4. make an ability based off of one of those shape shifter abilities and change the model where it looks like a raven/bear to whatever you desire.

Good luck with your work

~Jindo
 
Thanks for the name of the dragon i rally needed something on S and the last answer i cannot use cause my hero does this

i have the wolf transform ability and he does the transform but the problem is he stays in the same form with the magic he could cast and everything and he can still shapeshift 3 billion times and have 400000 health so i was told to temper and try with triggers but i just cant do it so plz help me
 
here

1. King Roku Of The Emerald Dragons

2. Untitled Trigger 003
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)(((Picked unit) is A Hero) Equal to True)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item carried by (Picked unit) in slot 1) Equal to (Item Part 1)
(Item carried by (Picked unit) in slot 2) Equal to (Item Part 2)
(Item carried by (Picked unit) in slot 3) Equal to (Item Part 3)
Then - Actions
Item - Remove (Item carried by (Picked unit) in slot 1)
Item - Remove (Item carried by (Picked unit) in slot 2)
Item - Remove (Item carried by (Picked unit) in slot 3)
Wait 0.20 seconds
Hero - Create (Item-type of (Item Mix)) and give it to (Picked unit)
Else - Actions
Do nothing

3. Make an ablility based of finger of death and then just change all the ablilities and buffs/effects to that of life drain, or (just thought of it) change the art modle file or something like that to finger of death.


4. Untitled Trigger 003
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to (BearMorph)
Then - Actions
Unit - Order (Casting unit) to Stop
Unit - Replace (Casting unit) with a Druid of the Claw (Bear Form) using The old unit's relative life and mana
Else - Actions
Do nothing
~:D hope this helped :P
 
*Yawns*
1. I see you already have a name in mind.
2. I can think of a way that the recipe targets items with an ability, increases a charge based on the item, and if it turns out to be a appliable recipe, it creates a new item in your inventory. I can set up the triggers for you, but it would take some time.
3. If you want the entire thing to be red, you can export the models for the drain caster, drain target and drain, change their pathing for skins to a custom blp, export the skins and tint them red, import the mdls/blps and create a totally new effect.
4. I havn't experimented much with heros transforming between permanent units, but I do know this...
You have to make two units. With most transforming spells, both units must have the same exact spells. Differences between the units should only be set in maximum life and mana, as well as damage and defense counters. Make sure the starting unit and morphed unit are different.
 
Ok well its not ok
I tried what u told me kc but the trigger for recipe aint working and the trigger for shapeshifting is well pretty hard to do actually cause when my unit shapeshiftes it changes form yes but it doesnt be a hero anymore so im kinda banging againts the wall :banghead: becouse i cant make a stupid hero shapeshift normally and i cant make the recipe like in Dota.

P.S to all of those who hate dota my deepest apologies i just cant see how they can make all those things work and if i could just open the Map and look at the triggers but i cant its protected

P.P.S I like the idea for life drain and finger of death model i hope that works when i build it
 
> If - Conditions
> (Item carried by (Picked unit) in slot 1) Equal to (Item Part 1)
> (Item carried by (Picked unit) in slot 2) Equal to (Item Part 2)
> (Item carried by (Picked unit) in slot 3) Equal to (Item Part 3)

What if I pick up the items in some other order?
What if I pick up some other item too?

IF
- OR multiple conditions
- - Hero has item of type
- - Hero has item of type
- - Hero has item of type


Same for dropping them.


Also, there's not really a need to check this every couple seconds.
Just wait for the event "unit acquires item"...
 
1. Searinox ;)

2. (Agree with AceHart)

3. Base ability from life drain and change the effect's (or buff, im not sure) model file to perhaps the finger of death model. Edit -Agree with kc102 :shades:

4. (Agree with Jindo)
 
help a ton

Nenad said:
Ok well its not ok
I tried what u told me kc but the trigger for recipe aint working and the trigger for shapeshifting is well pretty hard to do actually cause when my unit shapeshiftes it changes form yes but it doesnt be a hero anymore so im kinda banging againts the wall :banghead: becouse i cant make a stupid hero shapeshift normally and i cant make the recipe like in Dota.

P.S to all of those who hate dota my deepest apologies i just cant see how they can make all those things work and if i could just open the Map and look at the triggers but i cant its protected

P.P.S I like the idea for life drain and finger of death model i hope that works when i build it

I could help a ton if you sent me the map

~:D
 
Ok thanks for the help people im gonna start working now see what i can/can't do so i might be posting double sry bout that :(

i edited so i dont double post

Whaaat? now im looking at my trigger editor and im like what did he say ok plz Ace u helped me out once plz help me and write me a new trigger im stupid when it comes to trigers :mad:
 
Code:
BasicRecipe
    Events
        Unit - A unit Acquires an item
    Conditions
        ((Hero manipulating item) has an item of type Cheese) Equal to True
        ((Hero manipulating item) has an item of type Ghost Key) Equal to True
        ((Hero manipulating item) has an item of type Mogrin's Report) Equal to True
    Actions
        Hero - Drop (Item carried by (Hero manipulating item) of type Cheese) from (Hero manipulating item)
        Item - Remove (Last dropped item)
        Hero - Drop (Item carried by (Hero manipulating item) of type Ghost Key) from (Hero manipulating item)
        Item - Remove (Last dropped item)
        Hero - Drop (Item carried by (Hero manipulating item) of type Mogrin's Report) from (Hero manipulating item)
        Item - Remove (Last dropped item)
        Hero - Create Tiny Castle and give it to (Hero manipulating item)

Untested, unverified, use at own risk.
However, no Flying Sheep were harmed during the making of this trigger.


The three items in the conditions are those you're supposed to have.
The very last line gives you the new and improved one.
 
FINNALY!

Well i thought i wasnt gonna work but it worked :D :D :D :D
I finnaly got the recipe thing going and now i got the hang of those triggers a little bit
Thanks a lot for all of those who answered and tried to help uve been really helpfull the only thing though that i cant figure out is that shapeshifting oh well plenty of time for that i think
 
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