morphing isn't a problem right now but... ill explain ok. i have 1 of 4 units... each can morph into archon infestor lurker or immortal but here's the tough thing...
im making a map like parasite which involves deception and one player or 2 gets one ability which allows them to turn from human to alien but...
HERE IS THE PROBLEM... i don't know what method i should use to turn them back to the current alien form they were on after they evoed from t0 alien form... to t1.
meaning i can turn them back to alien easily enough. but i cannot do the REVERSE... there are 4 t1' forms... aka archon infesor lurker immortal.
t0 would be the form beneath them which when human transformed from the zero form...
aka scantipede a critter. that human turns into first. so here is the question what would be the easiest way with triggers or data separately to make the game remember what units are which. anyone have an answer?
btw can this be done with validators and other data? or does it need triggers too? very confused i am
im making a map like parasite which involves deception and one player or 2 gets one ability which allows them to turn from human to alien but...
HERE IS THE PROBLEM... i don't know what method i should use to turn them back to the current alien form they were on after they evoed from t0 alien form... to t1.
meaning i can turn them back to alien easily enough. but i cannot do the REVERSE... there are 4 t1' forms... aka archon infesor lurker immortal.
t0 would be the form beneath them which when human transformed from the zero form...
aka scantipede a critter. that human turns into first. so here is the question what would be the easiest way with triggers or data separately to make the game remember what units are which. anyone have an answer?
btw can this be done with validators and other data? or does it need triggers too? very confused i am