zaqer50
TH.net Regular
- Reaction score
- 3
As the fires of the Second War died down and the mortal races of Azeroth we're left to rebuild all they had lost, on the hellish world of Draenor, Ner'zhul was left with a faction of the old horde and Draenor lieing torn and ravaged by the demonic energies of Gul'dan and his followers. After plotting his next moves carefully, Ner'zhul contructed a new orcish army. Consumed by their lust for blood, the orcs eagerly prepared to strike at the unsuspecting Alliance. The old shaman planned to open a number of portals on Draenor that would lead the Horde to new, unspoiled worlds to claim for their own. To power his grand design, Ner'zhul needed a number of enchanted artifacts from the world of Azeroth. To retrieve them, he reopened the Dark Portal and sent his anxious warriors charging through it.
As the new Horde stepped into the Swamp of Sorrows once more, led by the veteran chieftain Grom Hellscream, they meet a more organized resistance then they had planned.
The Alliance had taken some percautions to prevent the re-opening the portal that had led to the dustruction of their lands. Although skeptical, led by Khadgar, they had built Netherguard to watch over the portal's ruins.
As the the tides of darkness begin anew, choose your allies well. Be a general of the blood thirstly orcs as they begin their quest for rampage. Or command the brave defenders of of Azeroth. As history unfolds, there can only be one victor in The Final Struggle.
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The Final Struggle supposed to be sort of a an AOS Hybrid. Mostly, Im planning on having it like a AOS with side quests and other stuff. It's not just based on taking down the enemies base.
The basic principals so far:
You start out with no creeps. You must do some quests to make some money then you buy them. So basicly you buy +1 footman or whatnot per wave.
You could be either a merchant or something to help get mooney to support your team, a engineer/builder to help defend your base or an attacker to try and defeat yourt enemies base.
Your base would not be controlled by a CPU. A player would be the one who has to by upgrades and the creeps. They wouldn't beable to mess around with the waves and move them.
Each team has a few bosses. You may summon them only once. each team might get 3 lets say. 1 is pretty weak, 1 is medium, 1 is strong. You would have to wait a while to start summoning these and would have to wait a while in between summoning these. They would be used to help a big push or something.
All this is pretty much subject to change, and most of it is still ideas floating around in my head. I'm going to need alot of help and Ideas to balance it and make it fun.
Tell me what If you like the idea and what I should change/improve/add!
As the new Horde stepped into the Swamp of Sorrows once more, led by the veteran chieftain Grom Hellscream, they meet a more organized resistance then they had planned.
The Alliance had taken some percautions to prevent the re-opening the portal that had led to the dustruction of their lands. Although skeptical, led by Khadgar, they had built Netherguard to watch over the portal's ruins.
As the the tides of darkness begin anew, choose your allies well. Be a general of the blood thirstly orcs as they begin their quest for rampage. Or command the brave defenders of of Azeroth. As history unfolds, there can only be one victor in The Final Struggle.
--------------------------------------------------------------------------
The Final Struggle supposed to be sort of a an AOS Hybrid. Mostly, Im planning on having it like a AOS with side quests and other stuff. It's not just based on taking down the enemies base.
The basic principals so far:
You start out with no creeps. You must do some quests to make some money then you buy them. So basicly you buy +1 footman or whatnot per wave.
You could be either a merchant or something to help get mooney to support your team, a engineer/builder to help defend your base or an attacker to try and defeat yourt enemies base.
Your base would not be controlled by a CPU. A player would be the one who has to by upgrades and the creeps. They wouldn't beable to mess around with the waves and move them.
Each team has a few bosses. You may summon them only once. each team might get 3 lets say. 1 is pretty weak, 1 is medium, 1 is strong. You would have to wait a while to start summoning these and would have to wait a while in between summoning these. They would be used to help a big push or something.
All this is pretty much subject to change, and most of it is still ideas floating around in my head. I'm going to need alot of help and Ideas to balance it and make it fun.
Tell me what If you like the idea and what I should change/improve/add!