A little help with an ability needed

  • Thread starter Thread starter Dante
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Dante

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Hi, I'm new to making Warcraft 3 maps, and at the moment I'm trying to make an ability. The ability is called 'Chieftians' Call' for the TC and it is based on the Feral Spirit spell, except it summons 2 Tauren instead of wolves. Anyway, I made the Tauren stronger than the wolves, but it's still showing the wolves stats in the tooltip thing. Let me show you what I mean.

The 1st level has the Tauren with 650 hp the damage is 21 - 27. In the tooltip, it says:

"Summons <AOsf,DataB1> Tauren. Each Tauren has <osw1,realHP> hit points and deals <osw1,mindmg1> - <osw1,maxdmg1> damage. |nLasts <AOsf,Dur1> seconds. |n|n|cffffcc00Attacks land units.|r "

Now, in the "<osw1,realHP>" It says 200 hp, instead of the wanted 650 and in the <osw1,maxdmg1> it says 11 - 12 dmg instead of the wanted 21-27.

So the problem is, how do I change them to the values I want?

Edit: Also, in the menu area where you select the abilities to put hero skill points in, it shows the Feral Spirit icon instead of the Tauren one. How do I change it?
 
well there are few things you can do. Either you replace those stats by actual numbers yourself like <osw1,realHP> - 650 HP. Or You can set View->Display Values As Raw Data.
Then look at the Taurens name and Change the <osw1,realHP>'s osw1 Part with the Id of tauren. Or something like that
 
Amfidamant said:
well there are few things you can do. Either you replace those stats by actual numbers yourself like <osw1,realHP> - 650 HP. Or You can set View->Display Values As Raw Data.
Then look at the Taurens name and Change the <osw1,realHP>'s osw1 Part with the Id of tauren. Or something like that

Sorry, but I'm new to all this. Can you simplify that?
 
Man tooltips are such a pain. They take me the longest out of anything else. But I've onyl been using the editor for three days.
First, go to your ability and press crtl d. Compare the raw data name to the raw data name of the real feral spirit ability. Units have these same type of raw names. The feral spirit raw name is osw1 for the level one feral spirit. Your custom unit has its own raw name also. Wherever your tooltip lines say osw1, enter the raw name of your level 1 custom tauren. For osw2, replace with the name of your level 2 custom tauren, etc.

In this case you are using unit's names, but in most cases for ability tooltips, you will be dealing with ability names. This is an exception because this ability summons units and the unit's stats are what is in the tooltip.

GL, these are no fun )=
 
My suggestion would be to replace the text in the brackets "< >" with the actual information you want to be displayed in the tooltip.
 
Thanks to both of you, I sorted it all out.

Yeah, tooltips are very annoying.
 
well if you dont know where to change this try Ability editor and Text-Tooltip-Learn-Extended. Well It may look complicated at first, but becomes a simple thing over time ;)
 
Bugger.

Now, for some reason, it shows that the Tauren do 30 - 36 (I think 36) damage instead of 21 - 27.

It shows it for ALL levels in the hero skill point area tooltip AND it shows it for the lvl 1 ( I havn't leveled it, or the hero, up yet) tooltip in the normal menu.

arrrrgh!
 
You dont absolutely have to use the raw data code, heres a simple equation to determine min/max damage

Min = Base + Dice
Max = Base + (Dice*Sides)

So you can just go in for each level and type 21-27 or whatever you want it to be, same for health. But if u get it working thats all good to.. ;)
 
Rad said:
You dont absolutely have to use the raw data code, heres a simple equation to determine min/max damage

Min = Base + Dice
Max = Base + (Dice*Sides)

So you can just go in for each level and type 21-27 or whatever you want it to be, same for health. But if u get it working thats all good to.. ;)

What's Dice and what's Dice*sides?
 
On your tauren, Combat - Damage Base, Combat - Damage Number of dice, Combat - Damage Sides per Dice... if you still cant figure it out just do a few test runs and summon them and right down thier damage, then put it in when ur done (for each level)... Kind of newbish but hey I had to do that alot to :cool:
 
Dante said:
What's Dice and what's Dice*sides?

Try searching at Combat - Attack 1 - Damage of Number of Dice

and there you will find what you need
 
Call the cops, someone's going to get stabbed

arrrrgh.

I did as Laika said, so it's like:

"Summons <AOsf,DataB1> Tauren to fight Tarn Strongblood's enemies. |nLasts <AOsf,Dur1> seconds. |n|n|cffffcc00Level 1|r - <o003,realHP> hit points, <21> - <27> damage. |n|cffffcc00Level 2|r - <o004,realHP> hit points, <30> - <36> damage and Pulverize. |n|cffffcc00Level 3|r - <o005,realHP> hit points, <36> - <42> damage, Pulverize and Bash."

But in game, it only shows the first level, and says it does 0 damage. And, after you learn it, the tool tip in the normal thing says they deal 0 seconds.

Why doesn't this thing do as it's told... :banghead:
 
Just type in the Raw data, thats what I do when stuff like this happens.
-Husky

P.S: First time I've seen another person from NZ :D
 
Code:
Summons X Tauren to fight Tarn Strongblood's enemies.|nLasts X seconds. |n|n|cffffcc00Level 1|r - 650 hit points, 21 - 27 damage.|n|cffffcc00Level 2|r - XXX hit points, 30 - 36 damage and Pulverize.|n|cffffcc00Level 3|r - XXX hit points, 36 - 42 damage, Pulverize and Bash.

Try that, fill in the XXX with the actual data, not the raw data. X tauren will probrably be 2 or 3, X seconds probrably 30 seconds, the level 1 hp is filled in by your first post as well ;) Change as neccasary, you dont always need the raw data fields
 
Yee - Haw

Rad said:
Code:
Summons X Tauren to fight Tarn Strongblood's enemies.|nLasts X seconds. |n|n|cffffcc00Level 1|r - 650 hit points, 21 - 27 damage.|n|cffffcc00Level 2|r - XXX hit points, 30 - 36 damage and Pulverize.|n|cffffcc00Level 3|r - XXX hit points, 36 - 42 damage, Pulverize and Bash.

Try that, fill in the XXX with the actual data, not the raw data. X tauren will probrably be 2 or 3, X seconds probrably 30 seconds, the level 1 hp is filled in by your first post as well ;) Change as neccasary, you dont always need the raw data fields


It works! Finally!

P.S, Husky, Aucklander here, you?
 
I think I will take this advice also. I still have an ability which I've checked the tooltip data for a hundred times that says I have a 10000% chance to do 0 damage. I don't even have the number 10000 anywhere. Yeah I'll just enter it straight in. What a fantastic ability that sounds like tho eh?
 
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