A Monster's Life

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
I was lurking through Diablofans, and usually the articles i would skim and just get the general idea of, because more often then not its stuff that i already know and just skim it to get a few extra pieces of info. Regardless though, this article caught my eye, and even though i knew most of this from seeing the videos before, the article pointed out some stuff that i missed and was an interesting read nonetheless (which is why im sharing it). The article discusses a monsters spawn, their combat, and their death, but it also talks about the heroes deaths (which i found the most interesting because i did not notice it in the video they talk about, even though i saw it several times).

The article is really long, so the article is in the spoiler, but the snippet below is from the article which talks about the hero's death (the part i found most interesting).

On the topic of deaths, special player deaths are in the game. At 17:28 we see the Siegebreaker Assault Beast, pick up the Female Which Doctor, roar in her face, and chuck her at the ground killing her instantly. Soon after, the Male Barbarian gets his own pwning from the Siegebreaker as he is picked up and bitten in half, innards are left hanging from the beasts mouth (18:05). Shortly after the Siegebreaker falls, its body smoldering. It then catches on fire, falling apart as a demonic force flies out of it, opening 5 portals around the players where massive amount of Skeletons emerge (18:36).

i found that the most interesting because i never actually noticed that in the video, and it seems very cool.
The full article focuses on a monsters life though, and all the death of it (if you've watched the blizzcon 2010 videos on youtube, they more or less talk about all of this stuff but if you havn'tyou can read it to get the main focus of it rather than go watch all the blizzcon videos for this info)
Honestly i'd go to the actual diablofans link to the article to read it, as it has more pictures to it, as explained why at the bottom, and just seems to look better

The full article:

Winged said:
A Monster's Life

Diablo in its most simple form is loot, skills, and monsters. Slaying monsters allows the player to level their skills, and gives them loot so they can kill more monsters. Developers have only three opportunities to showcase a monster in a game such as Diablo. First is during spawn, when the monster appears on screen. Secondly in combat, where the player interacts with the monster. Then finally in death, when the player receives their loot, and moves onto the next target. We'll be visiting each one of these stages with numerous examples to get an idea of how Diablo III's development team is flavoring each monster; having it tell a story through the brief time it's on screen. Throughout this article I will note encounters of all three types from 5 rich gameplay footage sources, the 2008 Barb/Witch Doctor Gameplay Trailer, 2010 Demon Hunter Gameplay Trailer Part one/Part two, the 2010 Monk Gameplay Trailer, and the 2010 Wizard Gameplay Trailer. Click the time stamp to skip to the time relating to the corresponding encounter. Open the time stamp in a new tab, then close after the example is over to navigate the article smoothly. Lets begin our tour through the lives of monsters in Diablo III.


Spawning, first impressions


In Diablo 2 monsters, and even bosses were standing idle waiting for the player to approach them; this sometimes made for bland first impressions. How enemies appear on screen and approach you says a lot about them. It readies the player for what's to come, be it a weak Skeleton stumbling along. Or the powerful Siegebreaker Assault Beast plowing through a thick stone wall. Within the 2008 Gameplay Trailer there are many examples of unique spawns. Our first taste of a unique monster spawn was when we saw a mass of Ghouls climbing up the vertical walls of an elevated walkway (00:25). Shortly after we see a Grotesque, which itself doesn't have a unique spawn, but the Lamprey that explode from its corpse make for an interesting appearance (2:29). Next we see a Dark Demon being spawned center right on the screen by a Dark Cultists (4:06). After slashing through those encounters the Barbarian comes across a Chest container, which when opened spawns four Ghostly Orbs that in turn spawn Wraiths until the Ghostly Orbs are destroyed (4:41). After acquiring a scripted full set of gear from the chest, the Barb leaps over a break in a bridge and uses Whirlwind on some Walking Corpses, which happens to turn them into Crawling Torsos (6:37), reinforcing the fact that these are indeed undead creatures we are dealing with. Later on we see a Dark Vessel transform into an Activated Vessel, who attacks the player viciously until destroyed (9:30). They have a nice death animation also, more on this later.

Continuing with the 2008 footage we have one of the most intricate spawning animations yet seen. Summoned by Dark Cultists in a special sacrificial ritual the Thousand Pounder bursts to life. During this animation you see first his bones, then flesh molding into shape until he explodes into existence, killing the Dark Cultists who summoned him, and shattering nearby stone columns (10:19). After slaying the mini boss, outside the dungeon we see some run-of-the-mill Zombies rising from the ground; still a nice touch (12:10). Next we see a Skeletal Summoner bring a Skeleton to life via a purple mist of energy (13:27). Thereafter we witness a slew of Scavengers pop out of the ground when the Witch Doctor overturns a corpse (13:43). Come (16:29) we see the huge Gnarled Walkers creek and rattle into combat. Finally the players encounter certainly the biggest creature seen thus far, the Siegebreaker Assault Beast, who runs through a solid stone structure into battle where he wreaks havoc on the 4 players, killing 2 of them via special kills. More on that in the combat segment. Last but not least, we see a mass of skeletons summoned from five portals which shoot from the Siegebreaker's corpse (18:50).

tmpphp6lrdzs.png
The 3 Bosses we've seen in game so far; Thousand Pounder, Siegebreaker, and Skeleton King

Moving along to the Demon Hunter Gameplay Trailer, on the upper right of the screen two Zombies are seen lumbering out from a fiery room, to which the metal door has been broken (0:29). Right after, the Treasure Seeker is encountered, more on him in the combat segment. (2:39) Ghouls once again surround the player via climbing up from below, and a large unnamed skeleton jumps from the ground wielding a large one handed mace. While not mini boss status, he is certainly unique. Next, though not a creature, we see a ghostly scene playing out of King Leoric beheading his wife; likely while under the corruptive influence of Diablo (3:00). Later we see Walking Corpses climbing out from an underground chamber at the top left of the screen (4:55). Lastly three Dark Berserkers attack under command of a Dark Cultist noted by how he says, "Kill them my pets" (7:29).


Now on the Monk Gameplay Trailer. First two Lacuni Warriors are seen, both seem to be able to teleport (0:31). Also in the mix at this encounter is a Lacuni Huntress who also can teleport, and is noted to have a lightning aura around her hinting that she is a lieutenant class creature. (1:38) marks our first encounter with three Dune Threshers. One dives under the sand and swims near the player. Following, the Monk is surrounded by Lacunis popping from the sand triggered by a chest (2:27). Next a Dune Dervish makes its first appearance, launching from the sand in a spinning fury alongside a few others, which seem to be spawning around a suiting large tornado (5:14). Come 7:47 the Tomb Vipers are spotted to the upper right. At a distance they are invisible, as they approach the player they appear as a glowing orb, and only when in close range they're seen in their true form.


During the first 1:30 of the Wizard Gameplay Trailer, Zombies emerge from the ground commonly. Later Skeletons are seen jumping into battle from the windows on the upper right (3:44). Most notable in this video though, we see the Skeleton King who is the undead King Leoric. In a unique spawning animation his spirit rises from the ground, then is thrust into the the lifeless skeleton which is instantly brought to life (4:50).



Combat, a role to play


First impressions over you want it dead, combat will get you there. Diablo 2 had a good variation of monster blends, keeping the player on their feet. As with most everything though, the D3 team is taking this a step farther, adding new monster types, each of them having different roles to play in battle.

During the 2009 Heroes & Monsters Blizzcon Panel, Jay Wilson discusses monster archetypes. He goes on to say there are about 100 monsters planned for the game give or take, each with its own function in battle (28:34).

[media]http://www.youtube.com/watch?v=Rmcth0J5jRg&t=28m34s[/media]
Advance to 28:34 for monster archetypes

Monster Archetypes

  • Swarmers - Weak, Typically Melee
  • Ranged - Prjectile Speed, Arc, Direct
  • Lieutenant - Resurrect, Buff, Spawners
  • Elite - Tough, Stronger Attacks, or Both
  • AOE - Point Blank, Line, Radial, Cone
  • Weakener - Debuff, Slow, Drainer
  • One Offs: Sleeper, Alarm, Bee Hive, Linked, Sapper, Thief

Through many combinations of those functions, different groups of monsters form different challenges, which each class has to approach suiting to their play style. During the 2010 Blizzcon Crafting Sanctuary Panel 2/4, Jason Bender touches on this concept addressing how a room full of fallen isn't always fun, and how mixing up the game mechanics with interesting mixes of creatures is key to battle variability (6:16). As you roll through the examples below, give some thought to the archetypes listed, and what one the monster is fulfilling.


To note some of these mechanics in action, starting in the 2008 Gameplay Video, Jay Wilson elaborates on how to properly approach a Dark Berserker. "These Berserkers have a powerful attack that does massive damage, it's best to avoid it, then retaliate while he recovers" (3:07). Jay goes on to describe the Dark Cultist and their threat on the field, "The Cultist that are joining the fight are weak and easy to kill, but the demon spawn the summon are not. The Barbarian must dispatch the Cultist quickly before he is overrun" (3:18). He goes onto explain how these two monsters complement each other, "Working together the Berserkers provide a tough obstacle, allowing the Cultist time to stack the odds against our hero." Next the Barb triggers the four [wiki]Ghostly Orb[/wiki]s, notice how the Wraiths have a slowing attribute to their attack, making it difficult to reach them, or the Orbs which respawn them (4:41). Afterward the player runs across a mass of Skeletal Shieldman Jay narrates with, "The Barbarian can use his Ground Stomp attack to stun these skeletons, causing them to drop their shields and become venerable" (8:40). Also notice how the Skeletal Shieldman make a barrier between the player and the less resilient Skeleton Archers in the back.

Our next encounter marks where two groups of Dark Vessels are seen; these monsters are high priority targets. In this case there are no other creatures around to distract the player, though even if there were, killing as many of the vessels as possible before they transform into Activated Vessels would likely be the best game plan (9:24). Soon after during the mini boss battle the Thousand Pounder reaches half heath, which sends him into a frenzy. This increases his movement speed, attack speed, and likely attack damage (10:52). These type of monster mechanics can make longer combat encounters more diverse and difficult. At 12:56 we see an example of a enemy charge attack by the Beast, clearing the whole length of the screen instantly. Then a Skeletal Summoner strategically brings forth a Skeleton behind the player, when he could have easily summoned it in front instead (13:27). This I suspect is purposeful, and implemented into the AI of the Summoner to better surround the player. Next at (13:42) the Witch Doctor gets jumped by many Scavengers. Falling under the "Swarmers" archetype, these creatures attack in numbers, are melee, and rather easy to kill. Lastly in the 2008 Gameplay Video from 16:30 on we see an example of a multi tiered fight, beginning with the the Gnarled Walkers, climaxing with the Siegebreaker Assault Beast, and ending with the mass of Skeletons.

During the Demon Hunter Gameplay footage, a strange creature is noted. This is the Treasure Seeker, this monster doesn't attack the player, instead it will run away in attempts to keep its stolen loot. With each hit the Treasure Seeker will drop gold, loot, or both (0:39). The next encounter introduces environmental hazards, note the huge metal grate on the ground, periodically bursting into a huge inferno which would most definitely harm the player (0:43). Next is something reminiscent of Diablo 2, when a Skeleton Archer fires upon the player from behind a barred cell wall (1:21). I remember that being extra annoying as a Barbarian in D2. Afterward marks an Elite class creature encounter, as the player reaches the center of a four way walk bridge, an event is triggered as Ghouls climb up from every direction surrounding the player, then a huge Skeleton jumps up from the ground, becoming a top priority target (1:21). Note how the Demon Hunter volts over the fiery grates to avoid taking unnecessary damage (3:43). Shortly after another environmental hazard is seen in the form of giant falling blades (4:42). Next we stumble upon an interesting mixture of monsters. A Spike Fiend launches spines from its back, attacking the player from a far while the Dark Cultists use summoned Dark Demons to attack the player up close while they themselves cast fireballs. All the while the Dark Vessels tap their staff menacingly, at any moment could turn into Activated Vessels (5:58). Lastly three Dark Berserkers under command of an Dark Cultist make for a dangerous encounter (7:28).


fu2h.png
Activated Vessel Concept Art, Treasure Seeker Reward Poster, Tomb Viper Concept Art
Right off the bat in the Monk Gameplay Video a few [wiki]Fallen Shaman[/wiki] cast fire balls at the player walling him on a wooden bridge as the pack of Fallen Hounds wait behind them until the player draws closer (0:05). These kind of choke points can make it hard to avoid from casters, thus why the Monk uses a damage reflection skill. At 1:28 as before we see the three Dune Threshers, as two waddle over, one dives into the sand and quickly snakes its way over, surfacing near the player. While the Dune Thresher is under the sand it is likely immune to damage. Next the player comes agross a very large amount of Dark Cultist, and a few Activated Vessels. At high difficulties a ball of casters like that would likely be a large threat (2:09). Shortly after the Monk sets off a sabotaged chest, causing multiple Lacuni Huntresses to spring from the sand (2:27). Following that, we see a melting pot of creatures including Lacuni Warriors, Lacuni Huntresses, Desert Wasps, and a Dune Dervish. Together offering a chaotic battle for the four players (2:41). Next marks my favorite part of the video, where multiple clans of Fallen attack the four players at a choke point. Masses of fallen charge in as the front lines get mowed down while the players break through and finish off the few left behind (4:22). It's times like that where you feel the power of your character. At 5:13 a strange tornado coming from a rocky hole in the ground is seen. Around this tornado are swirling symbols on the ground, soon after the players enter the area multiple Dune Dervish leap from the sand. From 5:59 to 7:29 we see chaotic battles break out as the players enter an overtaken desert city now inhabited by the forces of Hell. Afterward are the Tomb Vipers, which at a far are invisible, at mid-range appear as glowing orbs, and only when in close range do you see them for what they are (7:47). This could make for quick surrounds when venturing through dark tombs.

Lastly the Wizard Gameplay Video, while few mentions of intricate combat exist in this video, the ones that do are very interesting. After being threatened by the Skeleton King, the Wizard is attacked by Skeleton Shieldmen, that have excellent attack resistance, Skeletal Executioner who have large damage output, Skeleton Archers that chip away at health from a far, and regular armed Skeletons playing the role of the main swarmers. This makes for a good battle, as there are many of the archetypes mentioned by Jay (1:53). Secondly we see a large lumbering Unburied accompanied by bat like creatures resembling the Bat Demons from Diablo 2, a few Zombies, and Skeletons which leap from an overlooking window (3:31). Lastly during the battle with the Skeleton King, the player has their large objective target (Skeleton King), yet all the while has to keep the Skeletons around her at bay (4:53).

Aside from regular foreseeable encounters as listed, there are also random events. As Jason Bender explains to us during the Crafting Sanctuary Panel, random encounters can occur in many places throughout the world, which are themselves randomized. "You could just be walking thought a swamp and boom, 500 Zombies pop up." Surely an overstatement, though the In Game Example gives us a realistic idea.



Death, the most important part of a Monster's Life


"One of the most important stages of any monster's life, is really, death." - Jill Harrington​

Often times the most exciting part of an encounter with a monster is indeed its death. In Diablo 2 we had a handful of unique death animations. Many of you remember Coldworm the Burrower, which when killed explodes into a volcano of green entrails. These type of experiences will be much less rare in Diablo 3. Jill goes on to show us some examples of, "Epic Death Experiences (10:04)."

[media]http://www.youtube.com/watch?v=JA6su8Mg__0&hd=1[/media]
Advance video to 10:04 for Monster Deaths

Starting with the 2008 Gameplay Footage, as mentioned in the Spawning segment we come across a Grotesque, which in its own interesting death, brings to life multiple Lamprey (2:28). Next a defeated Wraith implodes before degenerating into a mist of ghostly energy (4:51). Third we have the death animation for the Activated Vessel, twitching as the demonic energy which brought it to life escapes upward until its body finally explodes, bits fly everywhere (9:45). Afterwards the player witnesses the death of the Thousand Pounder, his innards spray out and up, leaving just his skeleton laying lifeless (11:06). Following the mini boss we see how the Witch Doctor's Locust Swarm attack eats the flesh right down to the bone, more on these type of skill caused death animations soon (12:14). Next marks the death of an Skeleton Summoner, flickering for a split second, then bones and all degenerating upward into a purple mist (13:33). Later on the Gnarled Walkers begin to fall, breaking down with green ooze rupturing from each (16:35).


On the topic of deaths, special player deaths are in the game. At 17:28 we see the Siegebreaker Assault Beast, pick up the Female Which Doctor, roar in her face, and chuck her at the ground killing her instantly. Soon after, the Male [wiki]Barbarian[/wiki] gets his own pwning from the Siegebreaker as he is picked up and bitten in half, innards are left hanging from the beasts mouth (18:05). Shortly after the Siegebreaker falls, its body smoldering. It then catches on fire, falling apart as a demonic force flies out of it, opening 5 portals around the players where massive amount of Skeletons emerge (18:36).


In the Demon Hunter Gameplay footage we see the death of the large skeleton mentioned in all 3 segments of this article. Sadly his death isn't very interesting, as his body just goes limp, and falls off the ledge (0:37). I feel a giant explosion of bone would have been much more suiting. Secondly something neat happens. Due to the physics in the game the Dark Cultist's body flies past the camera (5:27).

Onto the notable death animations in the Monk Gameplay video. Seeing as the Monk often uses combo moves, causing the monster to violently explode, sometimes what appears to be a unique monster death is just the end result of combination of attacks from the Monk, and not to be confused with the explosions of higher class monsters. Firstly the death of a Frozen Mage, its limbs fly outward falling and scatting nicely due to the in house physics engine (1:32).


Lastly for our Gameplay videos, during the Wizard footage, we have an Unburied's death animation. Falling backward and decomposing down to its rib cage (3:45). Suiting since after all it is just a multitude of corpses bound together by demonic forces. We don't get to witness the death of the Skeleton King, that is left to our imaginations.


Aside from standard death animations, there are also critical kill deaths which have their own effects. During a 2008 D3 Blizzcon Panel, Monster Deaths were showcased. Jay Wilson goes on to talk about how during a critical hit kill the monster will explode, and also show which primary damage type ended its life. He then talks about what you've just seem through a multitude of examples, how certain monsters have unique specialty deaths. Lastly he showcases how skills with specific damage types effect monsters differently. We see how the Witch Doctor's Locust Swarm eats the flesh off its victims, how Burst of Acid melts the flesh off, and how rare monsters are filled with a lot of energy, so they obviously have to explode upon death.

[media]http://www.youtube.com/watch?v=bdxzTV2qhLs[/media]
Diablo 3 Monster Deaths - BlizzCon 2008

Another great example of how different damage types effect the death animation of monsters is at 50:10 in the Diablo III Gameplay Panel, Blizzcon 2010; where the Wizard's Hydra skill is showcased, showing how each of the five Runestones effect it, and the effect it has on its victim's death animations.


The Diablo universe would be nothing without the monsters which inhabit it. Blizzard is going the extra mile to make sure our experiences with them this time round are varied, and challenging. I hope you enjoyed our journey through the life and death of monsters in Diablo 3. Thank you for reading, see you next time!

The DiabloFans article

Credit to the guy who wrote it.

NOTE:
I had to remove almost all of the images because of how they were structured in the original post, as a lot of them had tags that did not work here. As well, i also had to remove some tags that did not exist here but existed there, so if you read through it here and notice some [wiki]----[/wiki] tags that i didnt notice tell me so i can fix it. If you want to see all of the images go to the original article, i kept only the ones that are big and were able to work here.
 

Bloodcount

Starcraft II Moderator
Reaction score
297
Swarmers - Weak, Typically Melee
Ranged - Prjectile Speed, Arc, Direct
Lieutenant - Resurrect, Buff, Spawners
Elite - Tough, Stronger Attacks, or Both
AOE - Point Blank, Line, Radial, Cone
Weakener - Debuff, Slow, Drainer
One Offs: Sleeper, Alarm, Bee Hive, Linked, Sapper, Thief

This here is pure gold when it comes to understanding how the game works : P
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
I still don't understand what he means by one offs :(
 

Bloodcount

Starcraft II Moderator
Reaction score
297
The way I see it one offs are VERY powerful monsters who you meet ALONE. Lets take the Sleeper for example: Imagine a little girl or something, which is crying alone in a room full of slaughetered bodies in that catheadral you were too stupid to enter. You enter the room, the noise from your footsteps scares her and she tries to protect herself by attacking you. Oh, btw, she is a monster now. A strong monester.


The thief is obviously someone who can take items from your inventory (?)

Alarm, when triggered spawns multiple units,

Sapper explodes and kills you.

Linked I dunno.

Bee Hive is perhaps the queen of the monsters in the cathedral I mentioned earlier, she is in the chambers after the main room, admiring the jewel you are here to steal.
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
The way I see it one offs are VERY powerful monsters who you meet ALONE. Lets take the Sleeper for example: Imagine a little girl or something, which is crying alone in a room full of slaughetered bodies in that catheadral you were too stupid to enter. You enter the room, the noise from your footsteps scares her and she tries to protect herself by attacking you. Oh, btw, she is a monster now. A strong monester.

man the visual image that brought to me is so awesome, i am really hoping diablo 3 is actually going to have that kind of horror moments and scenes.

Also i need to improve my inferring, i would have never really looked at it like that.

Bee hive though makes me think of the diablo 2 structures that spew out a bat/mummy/infernal imp every like 5 seconds.
 

Bloodcount

Starcraft II Moderator
Reaction score
297
>man the visual image that brought to me is so awesome, i am really hoping diablo 3 is actually going to have that kind of horror moments and scenes.

So am I.

>Bee hive though makes me think of the diablo 2 structures that spew out a bat/mummy/infernal imp every like 5 seconds.

I agree, although maybe a huge skeleton monster which has a lot of hit points and a slow attack speed, which summons skeletons ?
 

Jedimindtrixxx

┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
Reaction score
168
I agree, although maybe a huge skeleton monster which has a lot of hit points and a slow attack speed, which summons skeletons ?

this actually just reminded me of the Rakk Hive from borderlands, which was a very big monster which released small flyers from it's back, and bee hive sounds similar. maybe its like the bat nest from diablo 2 but having it as a unit itself with a strong slow attack. man i really want this game, all this thinking is getting me excited
Diablo3: "is that a pen in your pocket or are you just happy to see me?"
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top