A One time Trigger (TD)

  • Thread starter Thread starter Zenkia
  • Start date Start date
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Zenkia

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I'm trying to make a Tower Denfence and I need to make a one time trigger for
  1. Adding one on the level variable
  2. Adding one to the gold ammount variable
  3. create a 30 second one shot timer
  4. have conditions that post certain warnings for the special levels (ex: Air, Swarm, Boss)
  5. make the next spawn the next level's monster
If you can help me out with this I'd really appreciate it :)
 
1.
envents
whatever
conditions
whatever
actions
lvl. + 1
2. same thing but replace the lvl. variable with gold ammount variable

and you need to make those variables (duh)
 
Yeah so far I have
Events:
Brown's Food becomes less than 1
Conditions:
None
Actions:
Set Level = to level +1
Set Gold_Ammount = to Gold_Ammount +1
Countdown Timer- Start Next_level as a one-shot timer that expires in 30 seconds
COuntdown Timer- Create new timer window from Next_Level
Countdownt Timer- Show (Last Created Timer Window)
If (Level[0] Equal to 3) then do (Quest - Display to (All players) the Warning message: Air is in two level...) else do (Do nothing)
If (Level[0] Equal to 13) then do (Quest - Display to (All players) the Warning message: Air is in two level...) else do (Do nothing)
If (Level[0] Equal to 23) then do (Quest - Display to (All players) the Warning message: Air is in two level...) else do (Do nothing)
If (Level[0] Equal to 33) then do (Quest - Display to (All players) the Warning message: Air is in two level...) else do (Do nothing)
If (Level[0] Equal to 4) then do (Quest - Display to (All players) the Warning message: Air is in two level...) else do (Do nothing)

If (Level[0] Equal to 14) then do (Quest - Display to (All players) the Warning message: Air is in two level...) else do (Do nothing)
If (Level[0] Equal to 24) then do (Quest - Display to (All players) the Warning message: Air is in two level...) else do (Do nothing)
If (Level[0] Equal to 34) then do (Quest - Display to (All players) the Warning message: Air is in two level...) else do (Do nothing)




So that's it so far.
I just need to made the monster Varible which I'm not sure what to set it as.
 
are you talking about having it so where you only have to put this trigger once, but it runs every level if conditions are right?...if so...either loop it, or create a trigger that will run the commands after every level......i think this will work...but get advice from someone who knows more than more to make sure....
 
It all ready loops by itself from the action so I don't need another trigger to run this
 
so you basically want 1 trigger that produces all the monsters if the conditions are right?

because then..you should do...
Event-
Condition- Defeat= to False
Actions-
If (Level number =1) then do (set monster type (w/e you want ur creep to be) else (do nothing)
If (Level number =1) then do (Set monster amount (amount of creeps to spawn) else (do nothing)


if i understand thats whats ur looking for...?
 
Yeah that's sort of what I need.
I just need to set the monster type of each level
Like
Set Monster_1= to Kobalts
Set Monster_2= to Satyr
Set Monster_3= to Gnolls

and then each time Next_Level Expires
Units- Create Monster Variable that is equal to current level
THat sort of thing I;m not sure if it is possible or something but I have to leave now
 
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