A problem...

  • Thread starter Thread starter sATARa
  • Start date Start date
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sATARa

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Ok, I have a question...
When you use an item and target a unit... how is that unit treated in the trigger editor?
There are 3 different event response options, targeted unit, target unit of issued order, and target unit of ability being cast... but none of them seem to work :mad:
 
good question!

I remember having this exact same problem, I don't think an event response exists! But that makes no sense, its seems like something pretty obvious to put in!!


did you try triggering unit? I am aware that there are other event responses that don't exist and I have found using triggering unit in the past does work.
 
This is a very anoying problem...
The thing is, I wanted to make something similar to your loading/unloading mechs thing. The only difference is that to get in instead of using an ability, you use a key (an item).
 
Already did... didnt help
I even managed to to get the name of the target to pop on my screen, using a complicated WEU trigger... but when I use the same thing for changing ownership, nothing happens.
 
I had a big idea about this.

Your using an item.

Either it has an ability, or it can HAVE a dummy ability.

The issued order, for example, would be windwalk.

1. Try using orders, and tagging to the ability. If no ability for the item, make one off windwalk or whatever with 0 values.

2. If no issued order, try looking for an ABILITY trigger. Finishes/begins casting/starts etc.

Then you can do a string comparision (string(issued order) or an ability comparison.
 
Hehe already tried that .... no good
When I check the string for the ability in use, "default string" pops out...
And I cant use wind walk, couse the main idea is for me to have a target... so I have to use something like, "fireball" or "charm"
Although, I cant say I tried every variation possible... but what the hell, Ill go with a unit ability...

I did manage to pull it out using a very, very messy WEU trigger... but if there are two cars parked near eachother it gets messed up... lol... so screw it hehe
 
I cant belive how easy it really was... lol
If you change the event from "uses an item" to "begins casting an ability" ita actually works lol
 
rofl

um, erm, we knew that all along, we just wanted to see if you could figure it out on your own....um, yeah...


:-P
 
Yeah man, I know thats what you were implying, but the funny thing is that when you use the "uses an item event" if you check the issued order nothing comes out... and if you check the casting ability name "default string" pops out. So it kind of was contradictory...
 
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