A question about gates

  • Thread starter Thread starter Lordbevan
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Lordbevan

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I use a trigger to open the gate. When the gate is opened, other triggers mistakely assume the gate is dead, thus disabling the trigger that allows me to close the gate.

So is there any better way to check if the gate is still alive?

BTW, what does custom value of a unit does? Is it corresponding to the animation state the unit is in?
 
regaurding your gate question could you please post your trigger because i have never seen a trigger for a gate which would require that...
 
Well, open gates are "dead" and closed ones are "alive".
That's normal. As in, that's just the way things are...

And, you need what exactly?



Custom values don't do anything by themselves.
It's just an integer that can be used by triggers to remember something
about one particular unit.
 
Ok, I need a trigger to open and close gates.
If the gate is destoryed while closed, I need to capture this event so that the open and close gate trigger can be disabled.
The event- Destrutible Dies fires when the gate is opened. So i need to look for a new event.

Also, I wanted to play the Gate's animation, but there is no action for destrtible, only if i make it into a unit. Now the thing is I tried to make the gate into a unit, but there is some serious problem with pathing. The pathing is set to Iron gate (Horizontal), Iron Gate (Vertical). When i play a vertical gate, the editor choose the first pathing (Horizontal), so you can acutally walk thru my gate.
 
Create a boolean variable,
when you open the gate, set it to true,
when you close it, set it to false.
(Actually, first set the variable, then open or close the gate)

When the gate dies and the variable is true, it "died" from opening.
If the variable, at that time, is false, it died by destruction.
 
I think I got it, you need 1 trigger for open and one trigger for close. The condition Destrutible is dead also includes opened gates.
 
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