L
Lordbevan
Guest
I use a trigger to open the gate. When the gate is opened, other triggers mistakely assume the gate is dead, thus disabling the trigger that allows me to close the gate.
So is there any better way to check if the gate is still alive?
BTW, what does custom value of a unit does? Is it corresponding to the animation state the unit is in?
So is there any better way to check if the gate is still alive?
BTW, what does custom value of a unit does? Is it corresponding to the animation state the unit is in?


