A Quick Few Questions

  • Thread starter Thread starter ZeroAffect
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ZeroAffect

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I have made a game called Halo Deathmatch and I have 6 players and its a 1v1v1v1v1v1 game , The whole base around the game is a 25 kill win. I need a leadeboard that can track kills for 6 people individually ,

And also i would like to know if there is any way to make players have a starting point but now have main building and peasents because i have set up a altar and 2 farm building for each of the players and i dont want players to have peons , peasents ect.

I would also Like for each of the six players start with 100 gold and get 25 gold for each kill they get so , they can purchase upgrades .

Thanks For Yor Help

PS - I dont have THAT much World Editor Experience , But Im Ok
 
1. See "Setting up a leaderboard with kill counts" in the FAQ.

2. Go to the trigger editor, and edit the map init trigger. Delete the actions that say "Create staring units for all players".

3. Add the trigger lines Player - Set property, to set a players gold and lumber.

Player group - Pick all players in (all players) and do
-Player - Set (picked player) gold to X
-Player - Set (picked player) lumber to Y
 
how can i make the person who kills a unit get 25 gold.
Lets Say Red Guy Kills Blue Guy , I want Red Guy To Recieve 25 gold on the kill
 
thanks a bunch., but btw that leadeboard example does not work with 1v1v1v1v1v1 individual is there any way i can change it to track all 6 players individually


Example

Player Kills
____________
Player 1 ------ 2
Player 2 ------ 5
Player 3 ------ 3
Player 4 ------ 1
Player 5 ------ 9
Player 6 ------ 6
But where Player IS , i want it to show The Username Thats all

And also , when i set the thing that lets you have no starting buildings it gives you 2 min to all players are revealed , can i prevent that?
 
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