A Run Skill

  • Thread starter Thread starter miruim
  • Start date Start date
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miruim

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I would like to implement a Run skill in my map.

It will basically do the following:
When the user activates the ability it will start draining mana and multiply his movement speed by three. When the user deactivates the ability it stops draining mana and the movement speed goes back to normal.

How is the best way to implement it? Do I need scripting or modifying MPQ files in order to make it possible?
Please someone give me some light. :confused:
 
You should be able to base it off the Wind Walk (i think thats it, the blademaster skill anyway) Ability.
That ability increases speed, if you remove the invisiblilty part and make the run speed part faster you should be sweet.
Hope that helped.
-Husky
 
Thank you for your reply.

How do I remove the invisibility off windwalk? Is there any way I could make such windwalk based ability a switchable ability like demonhunter's flames?
 
Okay this is what I found:
The Bad News:
I'm unsure of how to disable Invisibility at this point in time.

The Good News:
To change Walk speed:
*Object Editor
*Abilities
*Under: Orc, Hero, Wind Walk
*Scroll down to:
Level 1-Data-Movement Speed Increase (%): 0.10 (Change this to your amount)
Level 2-Data-Movement Speed Increase (%): 0.40 (Change this to your amount)
Level 3-Data-Movement Speed Increase (%): 0.70 (Change this to your amount)

and then lower down...
Level 1-Stats-Mana Cost: 75 (Change this to your amount)
Level 2-Stats-Mana Cost: 75 (Change this to your amount)
Level 3-Stats-Mana Cost: 75 (Change this to your amount)

Well, there's one part answered I'll look into the invisiblity part when i've got more time.
Hope that helped...
-Husky
 
Code:
Untitled Trigger 001
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Increase Speed 
    Actions
        Unit - Set (Casting unit) movement speed to ((Current movement speed of (Casting unit)) + 15.00)

That help?
 
Yeah, Windwalk is a red herring here. You want to use immolation or mana shield or something like that, for sure. The triggered way suggested above should work, although a bonus of 15 would be pretty small. The game can handle speeds of up to 500, I believe. Anything over that is capped to 500.
 
Going back to default speed

Thank you for the answers, they were very helpful.
How about going back to the previous speed after the skill is deactivated?
I mean. Does setting to default speed suffice? Won't it prejudice any other speed increasing items/buffs that the Hero might be benefiting of?
 
Well I think default speed is the way to go. But if you want to be sure, I suggest you use the unit's custom values and set what was their movement speed to their custom value and then you can set their movement speed equal to custom value when you're done.
 
You could also save it into an interger, then multiply it by three an apply it to the unit (based off a mana draining base spell like immolation with your art and no damage).

Then, when a unit turned it off, you could simply restore the value (would take two triggers, most likely, however). OR you could replace it with a dummy unit with the exact same values except with a mana DEgen :rolleyes: and then replace it back assuming it survived :P
 
>The game can handle speeds of up to 500, I believe. Anything over that is capped to 500.

The Cap is 522.
 
You can fin this skill in the Jurassic Park map...so if you download it, try opening it...but it may be protected...
 
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