MrCrowley
New Member
- Reaction score
- 17
Im making a trigger for a hunter and a deer.
(deer = stag)
The idea is that when a hunter kills a deer, he will be able to loot the
"dead deers body". Heres how i plan to do it: Ill make another unit with
the deers decay flesh animation as its required animation. When the regular
deer dies, the deer (corpse) will spawn at its location facing its same degree
for 30 seconds. Meaning that the deer (corpse) must be a summoned unit
and have to be a store, so that the hunter can "loot" the items.
so:
1)How to a set the deers animation as decay corpse (having issues 0_o)
2)How do i make the deer a summoned unit with a specific time limit
3)How do i make the deer a store
4)I havnt written the trigger yet, but constructive criticism is welcomed
(deer = stag)
The idea is that when a hunter kills a deer, he will be able to loot the
"dead deers body". Heres how i plan to do it: Ill make another unit with
the deers decay flesh animation as its required animation. When the regular
deer dies, the deer (corpse) will spawn at its location facing its same degree
for 30 seconds. Meaning that the deer (corpse) must be a summoned unit
and have to be a store, so that the hunter can "loot" the items.
so:
1)How to a set the deers animation as decay corpse (having issues 0_o)
2)How do i make the deer a summoned unit with a specific time limit
3)How do i make the deer a store
4)I havnt written the trigger yet, but constructive criticism is welcomed