a trigger question

U

Unregist

Guest
Hi, im making a map where if unit 1 steps into region 1, copies of unit 1 are placed in region 2.

im having trouble doing this.

my event is an amount of time, but im having real trouble making it that only one the copied unit get copied at once ( i think that can be done by making it so out of all the units in region 1, one of them is randomly selected)..

also im having trouble making it so that the right unit type comes out....so it reads which unit is in region one and makes copies of it in region 2.

thanks.
 
Code:
Untitled Trigger 001
    Events
        Unit - A unit enters Region 000 <gen>
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
            Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                    Then - Actions
                        Game Cache - Create a game cache from MapName.w3v
                        Game Cache - Store (Entering unit) as Image of Category in (Last created game cache)
                    Else - Actions
                        Game Cache - Restore Image of Category from (Last created game cache) for (Owner of (Triggering unit)) at (Center of Region 001 <gen>) facing (Center of Region 001 <gen>)
            Else - Actions
                Trigger - Turn off (This trigger)

That may work...Im not sure...also i let the conditions empty so its up to u...im not sure if that will work..
 
Code:
Regionspawn
    Events
        Unit - A unit enters Region
    Conditions
    Actions
        Unit - Create 1 (Unit-type of (Triggering unit)) for Player at (Center of Region) facing Default building facing degrees
        Trigger - Turn off (This trigger)
that will make the unit once and then never again, for it to happen every few seconds...
Code:
[CODE]Regionspawn
    Events
        Unit - A unit enters Region
    Conditions
    Actions
        Set UnitType = (Unit-type of (Triggering unit))
        Trigger - Turn on Periodicspawn <gen>
Code:
Periodicspawn
    Events
        Time - Every 5.00 seconds of game time
    Conditions
    Actions
        Unit - Create 1 UnitType for Player at (Center of Region) facing Default building facing degrees
have the second one initially off, and make sure to make the variable UnitType
 
uhh krakka why did you use game cache? that is only for storing stuff between different maps...
 
Ye actually use wat AgentPaper posted, way better...and as I said, it may not work...

that was for MY trigger ;)
 
also if you need the unit type to always check which unit is in the region and make that at the periodic time, i can figure that out too i think.
 
previously known as unrgist..

oK agent paper, you gave 2 different triggers in your second code box...i think; are those used as two different triggers?

and you said the second is initially off; is that the second code box or the second trigger in the second code box, and why would it be initially off.

thanks I will soon try it out.
 
i got it to work with:

Untitled Trigger 001
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in NW 1 <gen>) and do (Unit - Create 1 (Unit-type of (Picked unit)) for (Owner of (Picked unit)) at (Random point in NW 2 <gen>) facing (Center of (Playable map area)))


but i need to make it so only one unit type can be made at once and also so theres a limit (such as pop cap) i looked under conditions for anything having ot do wiht pop or food but nothing came up.
 
YAY more better getting:

ok...how would i make a condition that makes it so it only works when player X has fewer than X units?
 
Agk sorry didnt see your reposts, heres a NEW trigger
Code:
Pickspawn
    Events
        Time - Every 30.00 seconds of game time
    Conditions
        (Player 1 (Red) Food used) Equal to 100
    Actions
        Unit - Create 1 (Unit-type of (Random unit from (Units in Region))) for Player 1 (Red) at (Center of Region) facing Default building facing (270.0) degrees
 
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