A unit takes damage / Is hit by a spell.

95blojoe

New Member
Is there anything like this in GUI? I've been trying to think this one out myself. Basically i want to make certain spells knock you back and in my mind it would look something like this:

Trigger:
  • Events
    • A unit is hit by a spell.
    • Conditions
      • spell = charge.
    • Actions
      • Move unit X offset from opposite facing angle.
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Trigger:
  • Knockback
    • Events
      • A unit starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Charge
    • Actions
      • Set OldPoint = (Position of (Target unit of ability being cast))
      • Set NewPoint = OldPoint offset by X towards ((Facing angle of (Target unit of ability being cast)) + 180.00) degrees
      • Unit - Move (Target unit of ability being cast) instantly to NewPoint
      • Custom Script: call RemoveLocation(udg_OldPoint)
      • Custom Script: call RemoveLocation(udg_NewPoint)

I don't know if this is what you mean, but I doubt so. Define your knockback: is it instant, or sliding? And what do you mean by "hit by a spell"?
 

95blojoe

New Member
Basically i am making a 'Beyblade' mod partly. I want you to be able to push each other around with a dash ability which makes you slide into some1. If a person is hit by dash i want him to be blown backward a little bit. Looked at the knockback system, seemed very working to setup and understand the full content off. Saw some1 write about "Custom Script: call Knockback(udg_Unit, distance, speed, trees) ", don't know if it's something i can use. Im pretty new to this :D

^Sorry for all the messed up grammar, i am very tired xD
 
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