Abilities - Guide

Discussion in 'Tutorial Repository' started by Chocobo, Oct 29, 2006.

  1. Chocobo

    Chocobo White-Flower

    +410 / 0 / -0
    A mini-introduction for Secrets of Abilities. There is many secrets with those, that I can't have the whole list.

    1. Crow Form (Thanks SFilip for Spelling Error)

    AbilityId : Amrf

    This is certainly the most known ability. It allows a ground unit with some triggers to fly.
    • Fly
      • Events
        • Time - Elapsed game time is 5.00 seconds
      • Conditions
      • Actions
        • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing 270.00 degrees
      • [B] Unit - Add Crow Form to (Last created unit)
        • Unit - Remove Crow Form from (Last created unit)[/B]
        • Animation - Change (Last created unit) flying height to 0.00 at 200.00

    Just adding and removing it does.

    This does not work for buildings.

    2. Locust

    AbilityId : Aloc

    Certainly the second most known ability, it allows the owner of this ability to be :
    - Unselectable
    - Untargetable
    - Invulnerable
    - Ignored from Orders sent by the player
    - Hides the Hp Bar and Mp Bar
    - Ignored by Pathing Limitations

    The problem is, if we want to remove the ability Locust, using "Unit - Remove Locust from <unit>" won't work.

    To remove it, you must use this trigger (you need JASS anyway) :

            Time - Elapsed game time is 5.00 seconds
            Unit - Create 1 Fantassin for Player 1 (Red) at (Center of (Playable map area)) facing 0.00 degrees
    [B]        Unit - Hide (Last created unit)
            [COLOR="Red"]Custom script:    call UnitRemoveAbility(u,'Aloc') //replace u by the unit you want[/COLOR]
            [COLOR="Silver"]"Unit - Remove 'Aloc' (Locust - Unselectable) from (Last created unit)"[/COLOR]
            Unit - Unhide (Last created unit)[/B]

    3. Spiked Barricades, Vorpal Blades, Moon Glaive, Storm Hammer, Sphere, Sphere (Vengeance - Level 1), Sphere (Vengeance - Level 2), Sphere (Vengeance - Level 3), Sphere (Vengeance - Level 4), Sphere (Vengeance - Level 5), Sphere (Vengeance - Level 6), Ultravision, Lightning Attack

    AbilitiesIds : Aspi, Aimp, Amgl, Asth, Asph, Asp1, Asp2, Asp3, Asp4, Asp5, Asp6, Ault, Alit

    Simply, those abilities do nothing at all. They simply add Special Effect that is attached to the unit, or change the missile art of the attack without changing the AttackIndex to an another value that the normal one.

    4. Build a Tiny Castle, Build a Town Hall, Build a small Altar of Kings, Build a Tiny Watch Tower, Build a small Barracks, Build a small Farm, Build a small Blacksmith, Build a small Lumber Mill

    AbilitiesIds : Albl, Albg, Albh, Albt, Albs, Albf, Albb, Albr

    Those abilities are very important if you want heroes to build a structure, that without the ability repair.

    Values required :
    Unit Created (per player race) : human unit, orc unit, undead unit, night elf unit
    Cast Range : Distance of the ability to build
    Duration - Normal : Time taken to auto-build the unit.

    5. Penguin Cry

    AbilityId : Alpz

    This ability is based on Potion of Healing without any Special Effect and healing, but plays a Penguin Squeek.

    6. Lure

    AbilityId : Almo

    Lure is a Special Ability. It lures any unit from a range every some seconds, using the unit Lure (nlur).

    Values required :
    Activation Delay : Delay taken to activate the Lure effect
    Lure Unit Type : Unit that Lures
    Number of Lures : Amount of Lure Units
    Area of Effect : Radius size of the ability, affecting all units inside
    Cast Range : Casting Range of Lure
    Duration - Hero : Duration against heroes
    Duration - Normal : Duration against units
    Lure Interval (seconds) : Interval of the Lure

    7. Engineering Upgrade

    AbilityId : ANeg

    This ability allows to change a learnt hero ability to an another one permantly, and also affects unlearned hero skills. It also allows to increase damage, and movement speed. The problem for this ability, is that, if you replace a learned skill or a unit skill, it will only update the fields, but it won't change the code of the ability.

    8. Spellbook

    AbilityId : Aspb

    The Spellbook is able to handle 11 differant abilities, including other spellbooks. It holds passive, auto-cast, and active abilities and also hero skills.

    A secret about the spellbook, is that, if you want a passive ability to be hidden, you have to disable the spellbook, then to add the spellbook to the unit, and it is finished!

    The Spellbook has also the possibility to change it's orderId, it unallows in certain case to mess abilities, or sometimes to mess them if their Ids are the same.

    9. Cargo Hold

    AbilityId : Abun

    When added to a unit, Cargo Hold unallows the unit to attack, and also removes the attack button and it's hotkey. To reallow to attack, just remove Cargo Hold from the unit.

    10. Barrage

    AbilityId : Aroc

    The ability Barrage is ever used for Multishot abilities. It allows a unit to attack multiple units at the same time, instead of doing a multiple attack bounce.

    And also, a hidden secret is inside this ability. Giving this ability multiple missile arts is very nice. Whenever the unit attacks with this ability, it will select a random art inside the list, and use it! And, it is for every attack!

    Values required :
    Damage per Target : Damage bonus of the ability, added to normal damage of the unit, and must be at least 1
    Maximum Number of Targets : Amount of targets
    Maximum Total Damage : Damage Dealt < Total damage
    Area of Effect : Units are acquired if they are inside the area of effect.
    Cooldown : Cooldown of the ability
    Missile Art : Choose an art effect. Overrides the normal effect, and can be multiple.

    11. Phoenix Fire, Phoenix Fire (Air)

    AbilitiesId : Apxf, Apmf

    Get a know about those abilities. They aren't the same. Phoenix Fire is an auto-acquired ability whereas Phoenix Fire (Air) is Permanent Immolation. You must know that if you do not want to do errors.

    Values required (Phoenix Fire) :
    Damage per Second : Damage dealt per second after the unit is hurted by the ability
    Initial Damage : Damage dealt when the Special Effect hits the target
    Area of Effect : Range of the ability
    Duration - Hero : Effect time on heroes
    Duration - Normal : Effect time on units
    Missile Art : Special Effect of the ability

    Weird Issues

    In some cases, when the distance between the owner of the ability and it's target is beyond (Range - 16.00) and (Range), the ability will fire slower, at a 0.3 to 0.6x rate.

    12. Chain Lightning, Healing Wave

    AbilitiesId : AOcl, AOhw

    Those abilities work with a same effect, but the first one damages and the second one heals. And they all bounces. It is very easy to inverse the effect of an ability, you just give them a negative damage/healing value. And if you change the Amount of Targets to 0, the ability won't be finished until the lightning art is ended. Also, when the Lightning still on the game, the ability is disabled.

    13. Life Regeneration Aura

    AbilityId : ACnr

    Basically used by fountains to heal all units in a range by 1% every second, their particles can be used attach effects with team colors. Simply change all fields to 0, the range to 10.00, and the targets to Self. In Art Field, you can specify the effect you want, and you specify after the Attachement Points.

    14. Permanent Immolation (Neutral Hostile 1), Permanent Immolation (Neutral Hostile 2), Phoenix Fire (Fly)

    AbilitiesId : ANpi, Apig, Apmf

    Permanent Immolation is certainly the best spell if you want to implant on a unit a life drain or a mana drain. You can change effects with the buff, and also repeat a Special Effect on the unit if you changed the targets to Self. You can hide it in a disabled spellbook.

    15. Tornado (Tornado), Tornado (Tornado)

    AbilitiesId : Atwa, Atsp

    Do not get a conflict between those abilities. The first one can be called Tornado Wanderer whereas the second one is Tornado Effect (Tornado ability in auto-cast). Tornado Wanderer is based on the ability Wanderer, whereas it allows more priority to a random unit in a range, that the ability Wanderer prefers a neutral ground.

    16. Slow Aura (Tornado)

    AbilityId : Aasl

    Certainly the best ability to create a effect without a buff that shows itself. It can also be used to increase movement speed and attack speed, like Endurance Aura does.

    17. Damage Aura on Structures

    AbilityId : Atdg

    This ability is passive, and works like explosives without any death. It deals damage to nearby enemy units in a range, and affects with a greater effect closer units. You can change targets allowed to affect units.

    18. Bloodlust

    AbilityId : Ablo

    Bloodlust is normally used to increase the power of a unit, it can also be used to increase the size of a unit.

    19. Volcano

    AbilityId : ANvc

    Instead of using the normal effect of this ability, you can change the Destructible ID created to spawn your own Destructible. It gets removed when the spell is unchanneled.

    20. Channel

    AbilityId : ANcl

    Channel is an ability made by Blizzard that works with triggers. It has a lot of options, more than your thought. This ability ever requires a trigger, because without that, it can't do something. It can also be used to trigger an effect without a trigger.

    You can specify it to :
    - Target a unit
    - Target a point
    - Target an area of effect (The circle thing)
    - No Target (Instant cast)

    And Spell type to :
    - Physical Spell (Go through Anti-Magic Shell, Magic Immune..)
    - Universal Spell (Go through anything)
    - Unique Cast
    - Target an Image (Determines if it Target an area of effect has an AoE Image)

    The channeling time can be changed through the Follow Through Time, and the icon is disabled in option. The effect you want to the ability Channel must be triggered.

    Also, the orderId of the spell can be modified.

    21. Permanent Invisibility

    AbilityId : Apiv

    This ability gives permanent invisibility to the owner of the ability. When this unit attacks or casts a spell, it will become visible for a short amount of time that you can define in World Editor.

    22. Orb of Slow

    AbilityId : AIsb

    This unique ability allows you to give a percentage of chance every attack to cast a spell, and does not ignore evasion (When you miss, this won't fire).

    Known Issues

    A weird issue is in which, you didn't ordered the owner of the ability to do something, and even if you have put the chance to do the ability to 100%, it will never fire.

    23. Charge Gold and Lumber

    AbilityId : AAns

    This unique ability works like Channel (Must be triggered). But in this spell, you can modify the gold cost and the lumber cost! Very nice if you do not want to check how many gold or how many lumber a player has and to remove it.

    This ability can have a changed orderId.

    24. Ghost, Ghost Visible

    AbilitiesId : Agho, Aeth

    Those abilities work like Permanent Invisibility. But, if you add Ghost and Permanent Invisibility to a unit, it will still forever invisible, but still detectable.

    25. Chaos (Kodo Beast), Chaos (Shaman), Chaos (Raider), Chaos (Grom), Chaos (Grunt), Chaos (Peon), Chaos

    AbilitiesId : Sca4, Sca3, Sca2, Sca6, Sca1, Sca5, Srtt

    These abilities transforms the owner of this ability to a unit type that has been specified in the unitId field of Chaos.

    Known Issues

    Morphing a unit adds it's current armor, damage, health, mana, provided by all items that the unit has, and also auras, and stats (Strength, Agility, Intelligence).

    26. Alarm

    AbilityId : Aalr

    The Alert ability activates automaticly (and is without icon) when the owner of this ability is attacked, and will call units in a fixed range to attack it.

    Values required :
    Cast Range : Determines the Area of Effect of the Creep to order to attack
    Duration - Hero : Duration against heroes
    Duration - Normal : Duration against units

    27. Ability Gold Mine

    AbilityId : Agld

    This powerfull ability used by Gold Mines allows workers to enter on it and to grab gold to the closest Town Hall. You can specify your own values for a special mining style of your own.

    Values required :
    Max Gold : Maximal Amount of Gold carried in the mine
    Mining Capacity : Amount of workers that can enter the mine at the same time
    Mining Duration : Amount of time to grab gold outside of the mine

    28. Wander (Neutral)

    AbilityId : Awan

    This ability is designed for Neutral Critters and Mechanical Critters. It sometimes move the owner of the ability in a small range, but it is imposible to exploit the power of this skill.

    29. Inventory (Hero), Unit Inventory (Night Elves), Unit Inventory (Human), Unit Inventory (Undead), Unit Inventory (Orc)

    AbilitiesId : Alnv, Aien, Aihn, Aiun, Aion

    These abilties allows the unit to carry items, and to use them if the inventory is based on the ability Inventory (Hero). You can specify if the unit drops carried items at death, if it can get items, use them, drop items, or it's capacity (max of 6).

    30. Invulnerable (Neutral)

    AbilityId : Avul

    This ability can not be exploited by the user, and only gives invulnerability and nothing else.

    31. Couple, Decouple

    AbilitiesId : Acoh/Aco3/Aco2/Acoa, Adec

    These abilities allow the (de)merge 2 units to one (or the inverse).

    32. Eat Tree

    AbilityId : Aeat

    This skill allows the wearer to eat trees, restoring hit points over a fixed amount of time.

    Values required :
    Eat Delay : Delay to eat the tree. You still able to move while eating, do not forget that, so you can eat 9999 trees between that delay, but their effect won't be coupled.
    Hit Points Gained : Hp restored over Duration.
    Rip Delay : Ripped Delay
    Cast Range : Range of the ability
    Casting Time : You may want a wait to eat a tree, you can change this value to do that.
    Cooldown : Cooldown of the ability.
    Duration - Hero : Duration for heroes.
    Duration - Normal : Duration for units and buildings.
    Art - Special : Special Effect shown when the tree is eated in the mouth.
    Art - Special Attachement Point : Point of attached Special Effect. Basically "eattree", it works only with night elves structures that have this. You may go to stand,victory maybe.

    33. Root (Ancient Protector), Root (Ancients)

    AbilitiesId : Aro2, Aro1

    These abilities allows the building (or the unit if you customized it) to switch to an another attack index, allow the unit to turn or not, and to change the armor type of the unit (Basically turned to Large for any ancients). Durations are the waited time (when the unit gets paused) before the unit gets rooted.

    34. Replenish mana and life

    AbilityId : Ambt

    Ability used my Moon Wells, it allows those structures to heal some units at the cost of mana. You can change the water height of the well, the autocast requirement, hit points gained by mana point, and mana points gained per mana point. You can also change if it runs only at night or in the whole time.

    99. List of Unlevelable Abilities

    Someone knows the exact name of each of these abilities? I do not have an English Warcraft III. I am certainly going to write their Ids later.

    - Doom (Weird bug, but it can't be leveled, try it on units and you will see the weird effect that does)
    - Permanent Immolation (Again weird, but its basically a unit ability)
    - Maybe Defend (Never tryed it, I do not want a problem)
    - Runed Bracers (1 Level or nothing!)
    - Claws of Attack +<whatever>
    - Ring of Protection +<whatever>
    - Attack Speed Bonus +<whatever>
    - Item Life Bonus +<whatever>
    - Item Mana Bonus +<whatever>
    - Gem of True Seeing
    - Night Scope
    - Life Regeneration
    - Mana Regeneration
    - Moon Glaive
    - Thunder (The Chimaera thing thunder thing)
    - Sphere
    - Gyrocopter Bombs
    - Call to Arms (Townhall)
    - Call to Arms (Worker)
    - Chaos
    - Load (Tank)
    - Load Pilot
    - Build (Human)
    - Deposit Pilot
    - On Fire (Human)
    - Magic Sentinel
    - Turret
    - Transformation to Phoenix (Egg)
    - Vision (Air Machine)
    - Upgrade Reinforced Burrows
    - Upgrade Berserker
    - Spiked Walls
    - Chaos (Kodo Beast)
    - Chaos (Shaman)
    - Chaos (Orc Raider)
    - Chaos (Grom)
    - Chaos (Grunt)
    - Chaos (Peon)
    - Load of Chaos
    - Load (Orc Burrow)
    - Build (Orc)
    - Detector (Ward)
    - Devour Chargement
    - On Fire (Orc)
    - Garrison (Orc Burrow)
    - Battle Stations
    - Battle Stations (Chaos Orc Burrow)
    - Stand Down
    - Load (Meat Wagon)
    - Ability Haunted Gold Mine
    - Growth of Blight Broad
    - Growth of Blight reduced
    - Create a Corpse
    - Unload Corpse
    - On Fire (Undead)
    - Exhumate
    - Ghost
    - Ghost (Visible)
    - Locust
    - Load Corpse
    - Unsummon
    - Gossamer-like snares
    - Sacrifice
    - Sacrifice (Sacrificial Pit)
    - Freezing Breath //Undead ability without the icon
    - Sight (Shade)
    - Lightning Attack //Night Elves, Chimaera thing
    - Load (Gold mine invaded by insane grasses)
    - Load Wisp
    - Ability Gold Mine invaded
    - Ability to improve Tree of life
    - Build (Night Elves)
    - Ethereal Monster
    - On Fire (Night Elves)
    - Moon Glaive (Naisha)
    - Vorpal Blades
    - Entangle
    - Magic Immunity
    - Corrosive Breath
    - Sphere (Vengeance - Level 1)
    - Sphere (Vengeance - Level 2)
    - Sphere (Vengeance - Level 3)
    - Sphere (Vengeance - Level 4)
    - Sphere (Vengeance - Level 5)
    - Sphere (Vengeance - Level 6)
    - Ultravision
    - Create a Skeleton (Probably Black Arrow)
    - Reveal
    - Spy
    - Fact of appearing Arachnida (Neutral Hostile)
    - Fact of appearing Spiders (Neutral Hostile)
    - Call upon Hydra
    - Call upon a Young Hydra
    - Creep Sleep //With Sleep Icon
    - Creep Sleep //Without Icon
    - Life Steal (Frostmourne)
    - Alert
    - Attack
    - Buy Item Shop
    - Shared Shop
    - Mortal Cargo (Neutral Hostile)
    - Load (Ship)
    - Load (Zeppelin Goblin)
    - Load (Ships)
    - Ability Gold Mine
    - Ability Portal
    - Build (Naga)
    - Build (Neutral)
    - Poison Sting
    - Unload (Air Transports)
    - Unload (Sea Transports)
    - Unlaod Instantly (Invaded Mine)
    - Move
    - Burrowed Detection (Flying)
    - On Fire
    - Wander
    - Hero
    - Invulnerable
    - Rally
    - Grab Gold
    - Grab Gold and Wood
    - Grab Wood
    - Revive Hero
    - Revive Hero Instantly
    - Revenge
    - Select the Hero
    - Select the Unit
    - Sell Items
    - Sell Units
    - Vision (Neutral 1)
    - Vision (Neutral 2)
    - Build a Small Castle
    - Build a Miniature Village
    - Build a small Altar
    - Build a small Tower
    - Build a small Barrack
    - Build a small Farm
    - Build a small Lumbermill
    - Glyph of Fortification
    - Magic Immunity (Item)
    - Dark Summoning
    - Mechanical Critter
    - Standard Banner object of Orcs
    - Item Bonus Sight
    - Item Bonus of Temporary Speed
    - Shadow Orb Ability
    - Item Bonus Fire Damage
    - Item Bonus Ice Damage
    - Item Bonus Thunder Damage
    - Item Bonus of Greater Attack Speed
    - Item Movement Speed Bonus
    - Item Captures Flag
    - Item Captures Flag (Night Elves)
    - Item Captures Flag (Human)
    - Item Captures Flag (Orc)
    - Item Captures Flag (Undead)
    - Item Damage Area to Tree/Wall
    - Item Experiance Bonus
    - Item Intelligence Bonus
    - Item Bonus Damage Permanent
    - Item Bonus Strength
    - Item Bonus Level
    - Item Illusions
    - Item Immolation
    - Item Temporary Invulnerability
    - Item Town Portal
    - Item Soul Steal
    - Item Recall
    - Item Regeneration Mana
    - Item Regeneration Mana (Lesser)
    - Item Regeneration Life
    - Random Item
    - Item Soul Steal (Gem)


    Thanks to :
    • Like Like x 7
    • Useful Useful x 1
  2. lh2705

    lh2705 Just another Helper

    +111 / 0 / -0
    Isnt it suppose to be, the first one damages and the second one heals damage?
    :D :D :p :p
    • Like Like x 1
  3. SFilip

    SFilip Gone but not forgotten

    +634 / 0 / -0
    > someone can tell me it?

    Only one thing I dislike here...you used WEU which can confuse the people that don't have it (for instance people will ask how to add the (270.0) after Default building facing). Also some ability names seem to come from it, you might wanna change that (Raven Form -> Crow Form, Slowness Orb -> Orb of Slow etc.)
    And add a sentance or two on how to add abilities to a spellbook...or link to Vexorian's demo map.
  4. Prometheus

    Prometheus Everything is mutable; nothing is sacred Staff Member

    +592 / 0 / -0
    ~Channel can do Unit & Point cast as one ;)
  5. R@d14nc3

    R@d14nc3 New Member

    +49 / 0 / -0
    Very useful tutorial.I liked it very much :)
    +rep. Oh, I need to spread.No worries.
  6. Andrewgosu

    Andrewgosu The Silent Pandaren Helper Staff Member

    +711 / 0 / -0
    Altough I like this tutorial, almost all abilities can be abused to achieve a certain effect. (Like devotion aura, set the defence bonus to - value and the targets to enemies and voila):rolleyes:
  7. Chocobo

    Chocobo White-Flower

    +410 / 0 / -0
    You gived me +rep 30 min ago, 3 days ago, and 15 (3*5) days ago. How you want to give more?
  8. the Immortal

    the Immortal I know, I know...

    +51 / 0 / -0
    Useful for those who don't know them. Anyway it helped me too ;)

    Good Job
    +rep (if I could)
  9. Chocobo

    Chocobo White-Flower

    +410 / 0 / -0
    Someone can check the list of unlevelable abilities?
  10. AceHart

    AceHart Your Friendly Neighborhood Admin

    +1,489 / 0 / -0
    4. Build tiny <whatever>

    Note that those only work reliably when used on items.
    If you turn them into unit abilities, you can't have more than one on the same unit.

    7. And also, you must define all the four abilities to get this ability to work.

    Not really, no.
    Just having one set works too.

    8. if you want a passive ability to be hidden, you have to disable it.

    Sort of.
    You disable the spell book, not the ability inside.

    28. Wanderer

    "Wander (Neutral)".

    31. Couple, Decouple

    "Pick up Archer", "Mount Hippogryph", "Dismount".
  11. Arkan

    Arkan Nobody rides for free

    +92 / 0 / -0
    You made a list of unlevelable abilities, nice ^^
    And btw, isn't crow form 'Arav'? That's what I always use at least...
  12. Chocobo

    Chocobo White-Flower

    +410 / 0 / -0
      //  make it possible to change the unit's flyheight
        call UnitAddAbility(udg_BouncyBall, 'Amrf')
        call UnitRemoveAbility(udg_BouncyBall, 'Amrf')
  13. Arkan

    Arkan Nobody rides for free

    +92 / 0 / -0
    Oh, seems there is one "Crow form" and one "Storm crow form". Well they both work no worries.
  14. Jazradel

    Jazradel Helping people do more by doing less.

    +102 / 0 / -0
    Alert is actually Alarm
  15. Darius34

    Darius34 New Member

    +30 / 0 / -0
    I think some unlevelable abilities can be leveled by exploiting another WC3 bug. Here is a thread with one such example: Permanent Immolation.

    Suggestion: Maybe you could add Bear Form to the list. It's commonly used for morphing. Also, there's this nifty little ability called Spider Attack. Belongs to the Crypt Fiend, basically it makes your projectiles move in a straight line across the ground. If it's the Crypt Fiend projectile art, the projectile will eventually move back towards you. Useless as far as I know, but anyway...:)
  16. Chocobo

    Chocobo White-Flower

    +410 / 0 / -0
    Bold 1 : It is quite easy to work with unlevelable abilities. It is why I didn't added how to do it there.

    Bold 2 : If the Projectile Arc = 0.00, what to do then? ;)
  17. Cilla

    Cilla is watching you! Ahh, fresh meat!

    +39 / 0 / -0
    can u edit abilities using a tool?
  18. Andrewgosu

    Andrewgosu The Silent Pandaren Helper Staff Member

    +711 / 0 / -0
    Object editor is specifically developed tool concentrated on modifying abilities.:p

    Thus the name, Object Editor. :)
  19. Cilla

    Cilla is watching you! Ahh, fresh meat!

    +39 / 0 / -0

    I can not find the locust in the object manager.

    Are u sure this ability can be modded by the object manager?
  20. Dundacious

    Dundacious Guest

    +0 / 0 / -0
    Barrage/Multi Shot

    Hey can someone help me?!! ive tried to use the barrage as multi shot and i have done everything here but my person still only fires one arrow? how do i get it to work?:confused:

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