Abilities while Invis

D

DeepStrike

Guest
Ii have a hero who has a area damaging aura so he does a a certain amount of damage every second (used the permanent immolate ability). And he has a shadow meld ability, my problem is however is that when ever he shadowmelds his aura stops doing damage. Thus saying when he is invisible his aura doesnt work. Is there a way to make it where it will still work even while invis? Im pretty sure this is possible because the stealthy assassin in dota can still have radiance damage every one when hes invis. Thanks.
 
In Advanced > Gameplay Constants, theres an area to allow auras while you're invisible.

dArKz
 
hmmm that doesnt work, i think its because i used immolate as the base skill and immolate probably isnt considered an aura. So is there away to make immolate work with it? or is there just a general damaging aura that i havent found yet?
 
Use the aura for the healing ward, and make the values negative. That will cause damage.
 
SilverHawk said:
Use the aura for the healing ward, and make the values negative. That will cause damage.

Yep thats the easiest way but, This aura is changing unit property. the demage death is not done by caster i mean the owner of aura. Demage is dealth by unit itself and with this when a unit dies becouse of this aura your hero is not killed the target. Specially if you get bounties from killes you will not get it even with triggers.

Best way to try trigger editor


Special Opinion: Shadow meld + demaging aura = Abuse
People will get mad about this, if this spell for multiplay map.
If its for single player, units around it will flee and u cant even do much demage to them.

a suggestion for single player
Create a passive trigger which deals demage to units around hero
And activate it when shadow meld cast
a suggestion for multi player
read trigger, Variable, Jass and memory leak turtorials
 
K sounds good, i didnt know i could do a negative value for healing aura, forgot there was a healing aura. But what is the guy in the last post talking about i could really understand him with the whole spelling problems, no offense, thanks for the help. But are you saying the whole negative healing aura doesnt count as the unit itself killing it? So how would i be able to do the shadowmeld + damaging aura where it counts as that unit killing it? or does it already and the guy in last post wrong?
 
He is right, and he is saying that the owner of the aura doesn't get the kill for anything killed by the aura. The game treats it as if the unit comitted suicide.
 
i know you could make this work somehow wtih the gameplay constants, and without triggers, and yes you can do negative values, but you have to override the limits, by simply holding shift then double clicking the ability u wanna edit.
 
k, so my question still is, is how do you make it where the unit getting killed by the aura doesnt count as a suicide but instead counts as a kill by the hero with the aura?
 
you can't change the owner of the kill action

so negative values on healing vard is not a good way.

You can also modify the disase ability but there is no way to change its effects. Also disase does not kills units but take the life to 1

Also i want to remind something pasive Immoloation ability cannot be levelled up even setting it with triggers. If your demage aura has multpile levels check its demage values.

I know a way but you should really careful with lag and memory leak issues a trigger which runs every 1 second of whole game time... Never suggest that.
 
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